Game Development Community

IPS v1.15 Released - ParticleManagers and NodeMeshEmitter

The v1.15 update is a huge update with numerous changes. Several bugs has been fixed and the code has been made a lot cleaner. There have also been many updates to the architecture which improves maintainability.

Author Lukas Joergensen Date 01/06/2014 (12:45 pm) Comment 3 comments

Happy new year,All goods discount, Sell 35% of the price

My weapons Kit package includes the following weapons: DeserEagle, G36, Shotgun90 Rpg7, of course. You can also be purchased separately, each weapon packages include the TPS mode with FPS mode, including all animation and script.The weapons Kit delivery of a role, And a vivemodle_hand..

Author Szzg007 Date 01/04/2014 (10:09 pm) Comment 2 comments

60 Tons - help from the IRC channel

60 Tons is my hobby and the HUD was developed piecemeal over many years. One trip to the IRC channel was all I needed to straighten me out and get my HUD working on any resolution.

Author kcpdad Date 01/01/2014 (5:25 am) Comment 0 comments

After 5 years...

To all my friends at GarageGames, past, present, inside, outside, and everything else all between. To the community, to the company, to myself, and to the next five years.

Author Michael Perry Date 12/31/2013 (7:56 am) Comment 53 comments

Full Xbox360 controller support for T2D

At last, Full Xbox360 controller support for T2D, based on the latest development branch. Note that this only works on Windows-based machines and does not alter other input functions in any way.

Author Simon Love Date 12/30/2013 (7:33 pm) Comment 8 comments

60 Tons - better collisions, solving a problem

60 Tons has a new build, 0.35, in which tank on tank collisions are improved and some technical hurdles are cleared with a change in gameplay.

Author kcpdad Date 12/28/2013 (4:56 am) Comment 2 comments

Tile-Based Build/Exploration Game DevBlog 3

Happy Holidays! As we approach the new year, we all have many things to be thankful for. Personally, I've been very thankful for the input from the Community and the progress thus far on the game. Because it is the Season, of course, some of my major goals are still under investigation (sometimes building trainsets with family takes precedence!). However, this does not mean that I have not been extremely busy with improving the project...

Author Jesse Allen Date 12/28/2013 (4:34 am) Comment 5 comments

Introducing libDTShape

An embeddable library which allows you to load DTS shapes without dragging the whole of Torque3D into your project.

Author James Urquhart Date 12/27/2013 (3:49 pm) Comment 3 comments

Torque 2D GFX: Not dead yet...

So its been a long while since I've posted. Haven't really had a lot of forward movement on Torque2D-GFX. Today I treated myself to a bit of fun: squishy sprites!

Author Paul Jan Date 12/24/2013 (11:17 pm) Comment 1 comments

Merry Ruddy Christmass

This blog was supposed to be the first part of the Airship Dragoon Development Post-Mortem ... but then I went to the pub, then I got chatting and then I started on the Glenkichie ...

Author Steve Acaster Date 12/24/2013 (1:19 pm) Comment 6 comments