Game Development Community

Data, Data, Data, 28 Items, Multi-Purpose Ammo, Artillery

Item data overload! All items finally done, at least the data and how they all work in game - still placeholder models ---> Art is last on the list. Also multi-purpose ammunition, for people who are tied of not being able to use similar bullets in multiple weapons.

Author Steve Acaster Date 12/20/2011 (7:25 pm) Comment 10 comments

My Brain Hurts + Plus More on SWIG

Between getting my head around callbacks, figuring out where the console actually calls functions, and implementing a corner case feature I am getting really tired of looking at code. Not true, it was fun and I learned a lot. My brain does hurt though...

Author Demolishun Date 12/18/2011 (5:41 pm) Comment 2 comments

Better FPS? --& time travel

I was thinking something likle this might help... StaticDisplay==(visible, shadereffect, particleEffect, objectmesh, renderer); The rest of this blog is about time travel through the quantum waveform collapse... Within the axon grids of the human neuronal complex there is a phenomenon known as the quantum waveform collapse. Within this quantum collapse of brainwaves is a phase conjugate wave that literally travels backwards in time to the point of the originating stimuli.

Author Zach Miles Moore Date 12/18/2011 (12:17 pm) Comment 8 comments

My Music in Kotaku's Best Game Music of 2011 List! OMG!

Just wanted to share some really good news. Kotaku named the score of LittleBigPlanet 2 as one of the best video game soundtracks of the year! They posted YouTube videos for both of the tracks I wrote for the game, and called these tracks their "favorites"!

Author Winifred Phillips Date 12/17/2011 (11:39 am) Comment 8 comments

Ludum dare 22

This weekend is Ludumdare 22, which if you've never heard of it, is a compo/jam to make a game from scratch in 48hrs!

Author Dean Calver Date 12/17/2011 (3:34 am) Comment 8 comments

My Christmas Game

I have developed a game for Christmas. It is an action/adventure game were you play as a Fuzzball trying to get Christmas back from the orcs. There are five levels to play. Each level has at least two different skills to collect. Download at frost-dragon.com

Author Matt Ahrens Date 12/16/2011 (10:59 pm) Comment 2 comments

Torque 2D v1.7.6 Released!

GarageGames is pleased to announce that Torque 2D 1.7.6 is now available for download! Read about it here.

Author Scott Burns Date 12/16/2011 (11:31 am) Comment 43 comments

Why can't a function pointer be a function pointer?!

Learning how C++ works internally is a pain when you thought you solved something so elegantly... Some extra characters to make it long enough.

Author Demolishun Date 12/16/2011 (6:15 am) Comment 5 comments

Play around with a SF Level

Hello Everyone, After a long time, i think is time to show you, what i did with the alien and weapon pack. I bought this kits, to learn about all the new things we got for T3D 1.2 - Of course, for a alien would be nice to have a Since Fiction scene.

Author D Fasel Date 12/15/2011 (8:37 pm) Comment 6 comments

Boss For a Day. . .

Chip Lambert won our "Boss For a Day" contest award. He was selected randomly from a pool of users who sent a Tweet out announcing our Torque 3D 1.2 release. Chip is an Applications Developer with Bluefield College and an independent game developer. Chip has been a member of the GarageGames/Torque community since 2001.

Author James Dickinson Date 12/15/2011 (3:59 pm) Comment 16 comments