Design Document is at version 0.2!
Author Ian Wheat Date 10/15/2001 (1:55 pm) Comment 3 comments
Author Michael J. Morgan Date 10/15/2001 (10:21 am) Comment 0 comments
Author Aggrippa Date 10/14/2001 (2:33 pm) Comment 0 comments
Current plan is best summarized by the item agenda for the upcoming monthy review. It's a lot more than my stuff but it says where we are going pretty clearly.
Author David Dougher Date 10/14/2001 (9:29 am) Comment 0 comments
Just bought it!
Author Lucas Haley Date 10/13/2001 (6:00 pm) Comment 0 comments
Dog of Prey game is on the track for development.
Author Frank Bignone Date 10/13/2001 (2:55 pm) Comment 2 comments
Generally in flux. Is now the agreeable time to start work on my game, or should I wait for version 1.2 of TGE? How flexible should the game be? Is it best to tightly design the new code around it, or should I make it hideously modular, extensible, and less focused? Should I be the only one on the dev team for it so I don't have to worry about conflicting "visions," or should I go through the trouble of finding interested people to speed things up? Major questions such as these are plaguing me now. Their affect on the overall design of my elusive project is making me cautious about answering them. Hopefully feedback on this .plan will add some resolve to the situation.
Author Adam Baratz Date 10/13/2001 (2:25 pm) Comment 6 comments
Myrmidon Phase One, Week Six
Author Justin Mette Date 10/13/2001 (1:17 pm) Comment 4 comments
Agent update for this past week.
Author Brock Ferguson Date 10/13/2001 (9:43 am) Comment 0 comments
Author Tim Gift Date 10/13/2001 (9:03 am) Comment 0 comments


