Game Development Community

Plan for Nick London

Work on the primary renderer commenced, Zombie finally modelled, texturing underway.

Author Nick London Date 05/15/2002 (3:50 am) Comment 2 comments

Plan for Xavier "eXoDuS" Amado

Maybe you haven't heard of me for a while, or maybe you dont even care about me, in that case dont read anymore :) Well i've been kinda busy with my two projects, one of them is a torque game and t...

Author Xavier "eXoDuS" Amado Date 05/14/2002 (3:07 pm) Comment 6 comments

Plan for Daniel Neilsen

BLOODY 3D SOUND!! ARGHHHH!!!

Author Daniel Neilsen Date 05/13/2002 (9:36 pm) Comment 1 comments

Plan for Daniel Mason

Realm Wars ********** Practice mapping, using the editor. Look at scripts.

Author Daniel Mason Date 05/13/2002 (4:22 pm) Comment 1 comments

Plan for Rick Overman

...just back from a week at Apple's World Wide Developers Conference (WWDC) in San Jose, California. Apple invited GarageGames down to WWDC to get a sneak peek at what Apple has up it's sleeve this co...

Author Rick Overman Date 05/13/2002 (9:54 am) Comment 4 comments

Plan for Mike Stoddart

Torque - a love/hate relationship. Website updates.

Author Mike Stoddart Date 05/13/2002 (9:51 am) Comment 2 comments

Plan for Deliphium

Make website for Real-World Copyration

Author Deliphium Date 05/12/2002 (3:42 pm) Comment 7 comments

Plan for Phil Carlisle

wooly mammoth? where?

Author Phil Carlisle Date 05/12/2002 (2:49 pm) Comment 23 comments

Plan for Thad Jones

i have over 10 years in the music business wiht my first record label at age 23. currently i have numerous records out, and coming out on various labels all over the world. i would like to provide underground music for games. more specific, underground urban music such as jungle, grime, sublo, r+g. i have 5 years knowledge with sequencers such as digital performer, and logic pro. currently i use logic pro 7 as my main sequencer.

Author Thad Jones Date 05/12/2002 (3:08 am) Comment 0 comments