So begins my blog for my project. This all started as a concept, and its humble origins can be found in the GarageGames Forums: http://www.garagegames.com/community/forums/viewthread/135557/1 I'll use this blog to post my 'patch notes' and document progress on the project here as I go.
Author Jesse Allen Date 12/15/2013 (1:17 pm) Comment 4 comments
Airship Dragoon is on a Pay-What-You-Want Deal over at https://indiegamestand.com from 14th - 17th of December 2013! Airship Dragoon version 1.3 is updated and available!
Author Steve Acaster Date 12/14/2013 (7:01 am) Comment 12 comments
I'm now cleaning up some messes and am thinking about pushing some stuff out the door. But first I need to know if anyone would still be interested.
Author Jacob Dankovchik Date 12/14/2013 (12:21 am) Comment 2 comments
You get everything! Get The Complete Truebones Motions Collection Today for only $99.00. (Over 50% off!) Now includes Everything! at http://www.truebones.com
Author Joe McPeek Date 12/11/2013 (1:11 pm) Comment 1 comments
Along with this promotion we are organizing a draw for 10 free copies of our game Deo. Pick any of our products and win a free game!
Author Lyubomir Mandzhukov Date 12/11/2013 (10:54 am) Comment 4 comments
Check out the latest build of 60 Tons, build 0.34. 60 Tons is a multiple player tank FPS game that emphasizes team work over solo play. It's a work in progress with a live server and semi regular events.
Author kcpdad Date 12/10/2013 (8:07 am) Comment 1 comments
It seems that the theora object doing some weird things. Some times it crash the engine if i enter a trigger to play the video. And some times it just make problems with triggers in the scene. But at least it is fun to use it, when it works.
Author D Fasel Date 12/08/2013 (10:23 am) Comment 4 comments
Dear friends, during the last 1.5 years Ivan Mandzhukov was one of the main programmers who developped the game engine and the game GTR2 the real car experience, entirely made in Bulgaria.
Author Ivan Mandzhukov Date 12/07/2013 (6:11 am) Comment 7 comments
I recently released a strategy pirate game called Pirate Code and I've been trying to tweak the various aspects of the game to help it do better in the open market. It's definitely been a learning experience for me. For the last two weeks I've been reworking my file screen and I think I've uncovered a few nuggets of wisdom that are worth sharing with the community here.
Author Peter Robinson Date 12/06/2013 (6:02 am) Comment 3 comments
Just a small update about what's the deal with the Component System. I go over what's in, what should be in, and what the plans are for the campaign and release.
Author Jeff Raab Date 12/01/2013 (11:26 pm) Comment 18 comments









