Join us Firday at 10pm EST in game at the beach party for our first live event! or tune into our website to listen in! www.atroxnoctis.com/Artists or tune your media player into www.svengaligames.com:8000/nln.mp3!
Author Svengali Date 12/15/2011 (9:17 am) Comment 1 comments
GMK and Guide Bot haven't seen updates for a while. Please let me explain why. Hopefully thing will be different now.
Author Yuri Dobronravin Date 12/14/2011 (11:15 am) Comment 11 comments
After five years, I will have to call it quits on Foundations of Hope Online. But not all is lost and done. A look back at FoHO and my future plans...
Author Leathel Grody Date 12/13/2011 (6:28 pm) Comment 7 comments
So I've final nearing the end of my RPG kit. I've been working on this off and on for like 3-4 years, Heres a peak on the map that will be the base for the template.
Author Kevin Mitchell Date 12/12/2011 (8:51 pm) Comment 14 comments
It's been a while coming, but I completely re-vamped my website and set up a new online asset/content store. To kick off my re-opening, I'm releasing Tech Trax, which is an 11 track sci-fi themed sound track collection. Of course it's indie priced like all the content in my online shop!
Author David Mac Date 12/12/2011 (3:02 pm) Comment 4 comments
Okay, this is not necessarily Torque related, but I am finding that SWIG is a really interesting piece of software.
Author Demolishun Date 12/11/2011 (5:25 pm) Comment 11 comments
Decided time to put my prototype base together, which meant lots of merging. T3D 1.2, GMK, GuideBot, Valkyrie TBS Resource, AFX2.0, GL fixes, LLVM 3.0 and a partridge in a pair tree!
Author Dean Calver Date 12/11/2011 (2:43 pm) Comment 6 comments
If you buy Torque 3D you get three free art packs! Plus you can get iTorque and Torque 2D for $199! AFX and the 3D Action-Adventure Kit are also on special for a limited time!
Author David Montgomery-Blake Date 12/09/2011 (9:57 am) Comment 41 comments
I had the most interesting thought the other day and it struck me again today about simulation scaling. Then I realized it could be a very useful concept to a lot of different types of games.
Author Demolishun Date 12/08/2011 (8:16 pm) Comment 8 comments
The new shape editor is great and I've been using it alot lately. Its great that it saves the changes to a <ShapeName>.cs file -- so they will be applied next time it loads. However, I'm lazy and want to save it to a shape right now ... and keep forgetting those console shortcuts. Heres an easy fix.
Author Jeff Yaskus Date 12/07/2011 (11:45 pm) Comment 7 comments








