Game Development Community

Plan for Brock Ferguson

Codename::Assassin Research and Design

Author Brock Ferguson Date 07/19/2001 (2:15 pm) Comment 0 comments

Plan for Peter Riley Osborne

Well, another week, another fun event. Amidst all my marriage stuff and what not, I have also been trying to work on a kind of cool look for the documentation of the V-12. It is pretty simple, but h...

Author Peter Riley Osborne Date 07/19/2001 (1:02 pm) Comment 0 comments

Plan for Aaron Haugh

Plan File#5 The web site and forums are almsot finished I'm happy to say, soon I wont have to divide up my time quite so much. More concept art has been added (Scarab APC and Cicada AAA variant) ...

Author Aggrippa Date 07/19/2001 (10:05 am) Comment 0 comments

Plan for Phil Weddle

Can't wait to get the non-crashing version of the T2 terrain editor.

Author Phil Weddle Date 07/18/2001 (3:15 pm) Comment 0 comments

Plan for Aaron Haugh

Plan file#4. Work on cleaning up the web site continues. It's homestead but it free and free is a hard price to beat. Added to plan file on web site. Added more concept art. I now have the Bull...

Author Aggrippa Date 07/18/2001 (6:43 am) Comment 0 comments

Plan for Andrew Vallance

I plan on ruling the world.

Author Andrew Vallance Date 07/17/2001 (9:19 pm) Comment 1 comments

Plan for Geoff Weaver

With our team having swelled to 15 members (and at least 3 more to come) in the last few days, things are definitely looking up. As we start to get everyone squared away in their respective areas, we...

Author Geoff Weaver Date 07/17/2001 (11:51 am) Comment 0 comments

Plan for John Sifferman

Need to finish up the main design.

Author John Sifferman Date 07/16/2001 (4:41 pm) Comment 0 comments

Plan for Luke Stewart

Develop a simple multiplayer fps as a test of the engine and the team's capabilities, then move up to developing a real game.

Author Luke Stewart Date 07/16/2001 (12:03 pm) Comment 0 comments