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Audio Production for Games available

Twin Raven Productions is an audio-for-games business looking to design the sound of your next game.

Author Twin Raven Productions Date 05/16/2013 (1:53 pm) Comment 0 comments

Going to Casual Connect Asia

Hi everyone, I haven't been very much active in Garagames anymore mainly due to the shift of work I'm doing right now. So I just wanted to update what I'm doing right now and also see if anyone is interested to meet up with me in Singapore during May 21-23 for Casual Connect Asia.

Author Aun Taraseina Date 05/15/2013 (9:22 pm) Comment 2 comments

Cartoon Trees for Forester Pro Released

Forester Pro is a tree creator for Torque3D that generates randomized tree models that import seamlessly into the world editor. We've just released our latest pack of tree templates to generate new types of randomized trees.

Author Matthew Genge Date 05/15/2013 (6:28 am) Comment 5 comments

Torque 2D: Particle Viewer

Here is a new particle viewer module, additional particle effects, and a status on the documentation for the particle system in T2D MIT.

Author Mike Lilligreen Date 05/14/2013 (9:58 pm) Comment 5 comments

NEPTUN PACK

I know, today everyone is busy about the new T3D version. But how awesome is it, when also the NEPTUN ART PACK is available at the Game3D shop. At least, this Torque ready art pack with more as 90 models got finished. To get a nice start, this pack is 10% discounted for the next 5 days!

Author D Fasel Date 05/10/2013 (5:45 pm) Comment 15 comments

Torque 3D Open Source 3.0 Launch

Torque 3D was released under a MIT license on September 20, 2012. Today we announce the launch of Torque 3D 3.0, the second new release under this license.

Author Dave Wyand Date 05/09/2013 (10:39 am) Comment 68 comments

What I am up to these days instead of fixing Walkabout

Not that it needs much actual *fixing*. Hear me ramble on about taking features out of T3D, and developing a Canvas drawing library on top of Processing.

Author Daniel Buckmaster Date 05/09/2013 (8:17 am) Comment 3 comments

Terrain Master, Take 2: the FlightGear World Server!

In which the T3DTerrainMaster project radically morphs into an entirely different kind of project, melds with a gigantic body of pre-existing data and code, and boldly straddles the divide between Torque and Unity.

Author Chris Calef Date 05/07/2013 (2:23 pm) Comment 65 comments

Proof of Concept: Networking in Single Player Games Followup

This has been finished for a while, but I promised a followup. So here it is.

Author Demolishun Date 05/04/2013 (10:15 pm) Comment 2 comments

Introducing Torque 3D Project Manager 2.0

With the upcoming release of T3D 3.0 you'll want to make use of the new Project Manager, which makes it much easier to modify your project's compiled modules.

Author Dave Wyand Date 05/03/2013 (1:52 pm) Comment 28 comments