60 Tons is the name of the tank game I've been developing as a hobby for some time now. I need help to lift the game to its next level.
Author kcpdad Date 10/18/2012 (8:36 am) Comment 5 comments
Day 3 of building a T3D level in 11 days. Exporting models using DoIT!, assembling forest brushes, testing the models in-game, then testing Walkabout gui
Author Gibby Date 10/18/2012 (8:22 am) Comment 6 comments
A space simulation game being developed by Chris Roberts of Wing Commander. This is a AAA game that is essentially being developed as an independent game.
Author Drethon Date 10/18/2012 (6:37 am) Comment 1 comments
Day 2 of building a T3D level in 11 days using procedural techniques and third party addons. Uses AFX, Sahara, Walkabout and art from RRGTS, Arteria as well as my own.
Author Gibby Date 10/17/2012 (1:21 am) Comment 2 comments
Finally - the time has come! Walkabout is released, along with another short video showcasing real-time NavMesh updating.
Author Daniel Buckmaster Date 10/16/2012 (4:12 pm) Comment 27 comments
We are implementing a feedback system to allow the community to provide feature requests to the open source committee. Come in and join the fun!
Author David Montgomery-Blake Date 10/16/2012 (2:03 pm) Comment 41 comments
I've been going back and rewriting the vehicle physics again. My old work was horribly flawed and there was so much that didn't work right, nor could it.
Author Ronald J Nelson Date 10/15/2012 (11:28 pm) Comment 4 comments
Building a T3D level in 11 days using procedural techniques and third party addons. Uses AFX, Sahara, and art from RRGTS, Arteria as well as my own.
Author Gibby Date 10/15/2012 (5:06 pm) Comment 2 comments
Just wanted everyone to know that 3TD Studios is wrapping up the development on a new full art pack that I am hoping will be available in the Garage Games Store shortly.
Author Ron Kapaun Date 10/15/2012 (11:28 am) Comment 10 comments
The torquescripter.com team has decided to release one of their best Torque 2D resources. The 27 page PDF covers the creation of full game from scratch. All steps and code examples are fully explained so readers will know what they are doing and why.
Author Kevin OFlaherty Date 10/14/2012 (4:08 pm) Comment 3 comments








