What's this you say? Buildable vehicles and characters? Interoperability with popular Lego CAD software? Tell me more!
Author Thomas -elfprince13- Dickerson Date 01/26/2012 (3:17 pm) Comment 9 comments
Summary, working on connecting the Dot Net CLR runtime to torque! Now not just python, but Csharp and vbscript!
Author Vince Gee Date 01/23/2012 (8:32 am) Comment 22 comments
DRIVE:AVK for Torque3D version 1.2 is now available. New vehicles, bug fixes and new features added
Author deepscratch Date 01/21/2012 (4:54 am) Comment 44 comments
Hello Everyone Game3d has started to develop content for T3D Engine. I am proud to present you my first product. The demolition pack 1 is a basic kit with various models that are destructible. It has fragile Windows, and many items just waiting to be destroyed. .................
Author D Fasel Date 01/20/2012 (7:09 pm) Comment 13 comments
Screenshot Saturday is an event that takes place on Twitter every Saturday (local time). Its purpose is to share screen captures of games in progress with the world.
Author David Wyand Date 01/20/2012 (12:30 pm) Comment 13 comments
I arrived at an empty coffee shop. Is this the tech mecca I was reading about? I asked the girl working behind the counter about the growing technology group that was meeting here. She acted like she wasn't sure what I was talked about and then suggested, "oh, yea, that thing on Thursday night upstairs."
Author Eric Preisz Date 01/18/2012 (4:34 pm) Comment 10 comments
NOTICE: This blog has been found in violation of H.R. 3251, S.O.P.A. and will be removed soon. NOTICE: This blog has been found in violation of H.R. 3251, S.O.P.A. and will be removed soon.
Author Michael Perry Date 01/18/2012 (7:02 am) Comment 52 comments
During my month long sabbatical in December 2011, I spent a lot of time reflecting on where I want to go with Gobbo Games and what I want to achieve while getting there ... this reflection was sometimes painful ... but in the end I reached a decision.
Author Quinton Delpeche Date 01/17/2012 (10:23 pm) Comment 3 comments
2012 has begun with a bang here in Vegas! We're excitedly pushing forward on a number of great projects and have some very exciting things that we are working on! We'll post more on these things later, however. I wanted to sit down and look at the 2011 year and reflect on just how far we have come as a company.
Author David Montgomery-Blake Date 01/17/2012 (12:15 pm) Comment 22 comments
The pack includes 11 modular skyscrapers, 18 ambient city props, 47 connecting street pieces, and 17 ambient infrastructure shapes. Building sections range from 5000-10000 polygons at full quality and have built in LODs. The pack is designed for Torque3D but works in any 3D version of Torque.
Author BrokeAss Games Date 01/17/2012 (11:04 am) Comment 8 comments









