With just these three packages and a bit of artist help I was able to make a entry at the Global Game Jam. I hope you all enjoy it! I'll be posting a resource showing what changes were made to make it possible. whew, that was a rough 48 hours.
Author JesseL Date 01/31/2012 (2:44 pm) Comment 1 comments
My latest SFX Library from Affordable audio for everyone. Hud Menu Interface sounds. HD quality, at pay what you can pricing.
Author Daniel G Date 01/31/2012 (2:04 pm) Comment 8 comments
I've started my first Game In A Day Event on Torque Dev Hub. At least one a month I will attempt to make a Game In A Day inspired from a game already in creation with Torque2D. Today's game is inspired by a game called Chain Reaction available at the Google Chrome Web Store. I'll be making regular updates as the day goes by and any readers that comment will be mentioned in the games credits.
Author Glenn Thomas Date 01/31/2012 (8:53 am) Comment 9 comments
Forged in the fires of the first Game in a Day, Atoms (now Neutron Flux) has finally shipped 2750 days later. This is it's history in screenshots.
Author Tom Bampton Date 01/31/2012 (8:09 am) Comment 8 comments
Talk about pain, working through the interop between T3d and CSharp. First I had to deal with CSharp's garbage collection issues; it wanted to throw away buffers I had sent to torque. This was painful, but solvable after exploring the Marshal class thoroughly.
Author Vince Gee Date 01/30/2012 (9:44 am) Comment 6 comments
$0.99 Category: Games Released: Jan 26, 2012 Version: 1.0 Size: 24.9 MB Language: English Seller: yang beibo ���© Rhino StudioRated 4+
Author huyan Date 01/29/2012 (10:11 pm) Comment 6 comments
I've started a blog! Yay for me! My blog is a collection of my rants and ravings on game design, game developer news, and most of all it's about me and my affair with torque.
Author Glenn Thomas Date 01/29/2012 (5:28 am) Comment 2 comments
Does exactly what it says on the tin! I've got a full blown ... if rather rough ... battle with the Ai on the go - and it all works! Well, apart form the bits when it crashes for no apparent reason but I'll see about fixing that later.
Author Steve Acaster Date 01/27/2012 (1:50 pm) Comment 8 comments
One of the thing a lot of designers forget is that not everyone will like the same type of game you do. I usually start with a concept that I see or remember from my childhood. It is a great place to find inspiration. Once I get that spark I run with it and try to picture in my head what it should look like and how the game plays.
Author Masaki Oyata Date 01/27/2012 (1:06 pm) Comment 6 comments
Tonight ends the final session of a nine hour course I've been teaching at usr/lib, a community driven Las Vegas tech savvy library.
Author Eric Preisz Date 01/26/2012 (7:14 pm) Comment 42 comments









