So what's up with One 12 after month one? == Functional Features: == What's coming up for February? I'm going to begin migrating away from stock environment and start into character movement and interaction, integrating all the work done thus far into the 3DAAK environment. This is where the real magic begins, so I'm pretty eager to get started! == Video!
Author Brian Mayberry Date 01/30/2011 (6:59 pm) Comment 7 comments
This is my third, and least eventful blog. Really its just some interesting pictures, so there is no reason not to read it!
Author Jack Davidson Date 01/30/2011 (5:40 pm) Comment 7 comments
I will be releasing a simple flight demo tomorrow to a select number of users on DayOfWar.com. The selected users have already been picked. It will then be released to the general public on Friday.
Author Bill Vee Date 01/30/2011 (8:43 am) Comment 1 comments
Pricing on all AFX products has been reduced by 50%. This includes all new purchases, upgrades, and cross-grades.
Author Jeff Faust Date 01/30/2011 (7:47 am) Comment 29 comments
Let's try to make sure all the new users have a nice welcome and steering in the right direction, so *this* does not happen!
Author Dave Young Date 01/29/2011 (6:32 pm) Comment 33 comments
Well now, where to begin. Oh I know.. Garagegames is back! and so to celebrate so am I. I bought the torque 3d and am now working on porting Toby to the new engine and getting back up and running.
Author Tom Feni Date 01/29/2011 (3:23 pm) Comment 6 comments
I tried out some music software a few months back and it sort of bit me. I have upgraded software packs a number of times since, each time investing in better quality software to the point where I feel I've created some nice stuff. So I put together a 40+ minute cinematic style music pack
Author David Mac Date 01/29/2011 (3:10 pm) Comment 10 comments
For several months now, I've been recieving requests and queries about updating my last book, The Complete Guide to Torque X. That book was a great resource for learning how to create Torque X 2.0 2D and 3D games for Windows and XBox 360.
Author John Kanalakis Date 01/27/2011 (11:36 pm) Comment 16 comments
I've seen a lot of posts lately about how people are anxiously awaiting information about our road map and we've been working hard over the past weeks on that very task. Building a strategy is hard and requires educated guess on our part. To help us make sure that our road map meets your needs, we decided to build a survey and gather the feedback directly from you
Author Derek Bronson Date 01/27/2011 (10:06 am) Comment 135 comments
You may recall my (http://www.garagegames.com/community/blogs/view/19843) several months ago discussing a script-based RPG engine that I was making for T3D. My plan was to make the entire thing script-based. I knew that this would present a lot of challenges, but there are reasons I haven't posted an update in some time.
Author Travis Vroman Date 01/26/2011 (2:10 pm) Comment 9 comments









