Game Development Community

Plan for Shayne Guiliano

Game design invokes such beautiful pain.

Author Shayne Guiliano Date 09/25/2002 (4:13 pm) Comment 0 comments

Plan for Tim Newell

Well, my game is finished and its available to purchase. Where Im heading now.

Author Tim Newell Date 09/25/2002 (3:43 pm) Comment 11 comments

Plan for Bryan "GameGamer43" Walters

It's definitly getting harder and harder to move forward in learning torque with school and then work. I have taken a small step forward by getting a new computer. I bought parts for a 1.67 ghz amd at...

Author Bryan Walters Date 09/25/2002 (12:30 pm) Comment 3 comments

Plan for Phil Carlisle

Pick your battles!

Author Phil Carlisle Date 09/25/2002 (5:06 am) Comment 10 comments

Plan for Adam Hay

The start of a beautiful relationship? Righty, due to certain changes around here (namely my failed experiment with the cruel mistress that is known as the real world and finding myself back at uni...

Author Adam Hay Date 09/24/2002 (3:51 pm) Comment 0 comments

Plan for Melv May

Short plan this time but I'm just hyped as it's now confirmed, I'll be there at IGC'02 so I really hope to see as many of you there as possible. It's going to be so much fun hearing all your exploi...

Author Melv May Date 09/24/2002 (12:32 pm) Comment 14 comments

Plan for Justin Brown

Non-Torque Development

Author Justin Brown Date 09/24/2002 (11:57 am) Comment 2 comments

Plan for Davis Ray Sickmon, Jr

I'll be at IndieGamesCon '02 as a speaker or a panelist, Trajectory is moving FAST now, and various other stuff...

Author Davis Ray Sickmon, Jr Date 09/24/2002 (9:42 am) Comment 0 comments

Plan for Neil Dodsworth

AI, I'm currently looking at real world low resource OO entities. In other words, You have a 3D world, I'm trying to create a library that will populate it with entities that have scripted objectives, that can interact and affect their surroundings.

Author Neil Dodsworth Date 09/24/2002 (6:27 am) Comment 0 comments