I am lead programmer/designer for SigFig.com as well as the CEO. I am currently spending the majority of my time programming low level games. Eventually, I plan on releasing a professional 3D title under SigFig.com
Author Matt FunkyDo Madsen Date 10/27/2002 (10:59 am) Comment 1 comments
I am a game designer/developer designing a game Darkness descends previous called Darkness falls. I hope design our own hand-held console and my own gadgets and then will start in research & development of new video game technologies.
Author Jason Resch Date 10/27/2002 (12:20 am) Comment 0 comments
I've been playing on and off with a multipass/multitexture material system for Torque. I'm testing it using Melv May's fxRenderObject framework, and once I'm satisfied with it I intend to expand it for use in interiors and shapes.
Author James Lupiani Date 10/26/2002 (5:49 pm) Comment 6 comments
Author Luis Marquez Date 10/26/2002 (4:33 pm) Comment 0 comments
Update Realm Wars about info in dialog
Author Kelly \"Dervish\" Beck Date 10/26/2002 (11:20 am) Comment 1 comments
Author Melv May Date 10/25/2002 (7:35 am) Comment 3 comments
Author Timothy Steven Clarke Date 10/25/2002 (12:20 am) Comment 0 comments
The plan in which I rant, among other things, about GCC3 and the implications for MinGW-users...
Author Josef Jahn Date 10/23/2002 (12:38 pm) Comment 0 comments
Write Games Corporation ltd. is designing a game Darkness descends previous called Darkness falls. Write Games Corporation ltd. also hope to start publishing company so Write Games Corporation ltd. can publish it's own games. we hope design our own hand-held console and then will start in research & development of new video game technologies.
Author Jason Resch Date 10/23/2002 (6:17 am) Comment 0 comments
Blue Sky - My first commercial game.
Author Muresan Robert Zoltan Date 10/22/2002 (4:11 pm) Comment 0 comments


