Game Development Community

WinterLeaf Presents.... The AutoPatcher

You've all been hearing about OneWorld from Vince the past few months, but OneWorld is not the only jewel coming out of WinterLeaf's studio next month. We now present you the AutoPatcher.

Author Luis Rodrigues Date 02/27/2013 (1:19 pm) Comment 30 comments

Terrain Macro Texture

I decided that a single level of detail on terrain wasn't enough. To my surprise, adding another one wasn't that hard.

Author Adam Armstrong Date 02/27/2013 (11:40 am) Comment 31 comments

Examining Horror - As it should be?

Well, what if there was a Survival Horror game that prided itself on Surviving the Environment, Axe Murderers and the spiritual, using only the player's wit? What if I focused on Story, Characters and Mechanics? What if that was the game I had in mind? Would you be interested?

Author Michael "Doodle" Golden Date 02/26/2013 (5:32 pm) Comment 3 comments

T2D for Android kickstarter launched

Max Gaming Technologies has launched a kickstarter for porting T2D MIT to the android and ouya platforms.

Author Tim Newell Date 02/26/2013 (2:37 pm) Comment 7 comments

Background Kit 4 now released Just $29.99!

Talks about Background Kit 4 and the coming of new Audio packs to complete the background kits from volume 2 to 5. Background Kit 4 is now available from our website, www.myambientworld.com. Included are screenshots of the entire pack as well... all new and follows on the heels of Volume 4.

Author Will Zettler Date 02/26/2013 (4:35 am) Comment 1 comments

Taml Custom Serialization Changes

Very early last year when I created Taml I had a limited amount of time to complete it. I knew I needed custom serialization and so the solution I generated for that suited the immediate requirements back then for 3SS. I did red-flag it back then that the custom serialization needed to be much more sophisticated to allow for objects to persist almost anything they required but at the time, what was there worked for the objects using it.

Author Melv May Date 02/25/2013 (12:36 pm) Comment 10 comments

NEPTUN PACK - Piranha (reworked)

Now the ship models are finished, so i could go back to the fish! The last 3 days I fully reworked the Piranha AI model and texture. edit: The player swap to a skeleton, if he get killed from piranhas ...

Author D Fasel Date 02/23/2013 (1:34 pm) Comment 14 comments

Background Kit Volume 3 now out! Just $29.99!

I return with another awesome background kit, Volume 3 in the series. Volume 2 just came out about a week or so ago. I'm following it up with the next volume since it is ready to show off. inside are screen shots of the backgrounds. There is 40 in this new pack in PNG format..

Author Will Zettler Date 02/23/2013 (3:57 am) Comment 5 comments

DotNetTorque (CSharp for T3D) Goes To GitHub!!!

DotNetTorque for T3D MIT 2.0 is now available on GitHub! Sometimes, the best way to convince people that you have a great product is to give them a taste for free.

Author Vince Gee Date 02/22/2013 (10:43 pm) Comment 9 comments

Torque 3D Now Supports the Razer Hydra Controller

Today we announce support for the Razer Hydra controller in the Torque 3D development branch on GitHub.

Author Dave Wyand Date 02/22/2013 (1:39 pm) Comment 15 comments