Game Development Community

Life after the Action

So I have been pretty quiet lately on this blog and my own personal one. I figured I needed to make sure that everyone understood there is no bad blood between me and my GG family. So here is a small update on whats been keeping me quiet for the last few months.

Author Donald "Yadot" Harris Date 03/29/2011 (9:33 am) Comment 9 comments

Independent Games Developers Consortium

Indies need to join forces to get the most from the games industry. Here's a proposal that can bring Indies to the next level.

Author Giuseppe De Francesco Date 03/28/2011 (4:47 pm) Comment 16 comments

Wow, amazing how fast time goes by.

I can't believe I've been a member of GG for over 8 years now, and in my 8th year I think I might of created something useful!

Author Vince Gee Date 03/28/2011 (11:31 am) Comment 4 comments

PHPPM - Project Management Made Easy

Having managed teams for other companies in the past I've had my fair share of project management tools and finding the right one for the job has always been key to making sure that everyone involved in the project can use it.

Author Jules Date 03/28/2011 (6:30 am) Comment 18 comments

Ape to TX part 2

Decided to do some additional work on the APE engine today, at this point I have multiple versions, its easily customizable, so I updated my SVN with another version.

Author Will O-Reagan Date 03/27/2011 (4:54 pm) Comment 6 comments

Spritekin 91 - In the programmer limbo

After shutting down Warscale, I was left on a programmer limbo and while packing and sorting things before my next project, I found some snippets here and there I would love to show.

Author Guimo Date 03/25/2011 (11:10 pm) Comment 3 comments

AFX2 meets The UAISK

Have you ever wanted The Universal AI Starter Kit and Arcane-FX 2 to work together? Well you're in luck! Also, here's a few other UAISK updates for you. Spell casting bots, yeah! UPDATE: The T3D version is now available!

Author Twisted Jenius Date 03/24/2011 (10:23 am) Comment 27 comments

Game Ranking System for Torque 3D - update #1

Game Ranking System v1 (GRS for short) is aimed at the First Person shooter type games, or games where scoreboard and league tables display historical score information with the added option for displaying kill and death counters. PLUS you could WIN an iPad 2!

Author Jules Date 03/23/2011 (3:01 pm) Comment 29 comments

Tactical AI Kit Released for TGE and Torque 3D 1.0.1!

The Tactical AI Kit has been ported to the Torque Game Engine and Torque 3D 1.0.1, and is ready for you to play with. STORE IS UP!

Author Bryce Date 03/23/2011 (1:25 pm) Comment 28 comments

Death of Drawcalls Birth of Cutscenes, Flares, Checkpoints

If you look through all my previous blog titles ... I bet that "drawcalls" feature as one high ranking keyword. And they've taken another thrashing. Also Player Controlled Comics for in-game cutscenes and stuff.

Author Steve Acaster Date 03/23/2011 (11:42 am) Comment 10 comments