Game Development Community

Plan for Rhonda Smith

Progress is good, even when it's slow progress. Actually, I don't have the expirience in game development to know how our progress measures up against other peoples...but I think we are doing pretty ...

Author Rhonda Smith Date 08/19/2002 (2:03 pm) Comment 2 comments

Plan for Jerane Alleyne

"More work?!?!" - peasant from Warcraft 2

Author Jerane Alleyne Date 08/19/2002 (8:39 am) Comment 5 comments

Plan for Pascal "decoy" Bos

No work, No Realm Wars, No comp. I need vacation.

Author Pascal Bos Date 08/19/2002 (8:16 am) Comment 9 comments

Plan for Dave Bacher

It's been a while since I updated my plan, so here goes. I again have a small amount of time to devote to Torque. I currently have (briefly) discontinued work on the options system to write functi...

Author Dave Bacher Date 08/18/2002 (7:39 am) Comment 0 comments

Plan for Bryan Buschmann

The end of the world is not an interesting story!

Author Bryan Buschmann Date 08/18/2002 (1:39 am) Comment 4 comments

Plan for Joshua Johnston

Initial map sketches and design begun.

Author Joshua Johnston Date 08/17/2002 (5:31 pm) Comment 0 comments

Plan for Jomafoos

1st person shooters

Author jomafoos Date 08/17/2002 (11:07 am) Comment 1 comments

Plan for Frank Bignone

Dog of Prey news and our latest dev

Author Frank Bignone Date 08/17/2002 (9:55 am) Comment 1 comments

Plan for Chuck Carter

Our plan is to build games that do not use violence to create excitment and game play. By using innovative ideas for a new kind of adventure game that compels the player forward and into the story - in a way that is action packed and thoughtful. An oxymoron to be sure.

Author Chuck Carter Date 08/16/2002 (3:41 pm) Comment 0 comments