Game Development Community

Plan for Simon Meistininkas

Renders of an Autococker from Supreme Paintball

Author Simon Meistininkas Date 08/15/2002 (11:39 pm) Comment 3 comments

Plan for James "Corvidae" Williams

On breakable semi-realistic glass in Torque

Author James \"Corvidae\" Williams Date 08/15/2002 (9:08 pm) Comment 3 comments

Plan for Jason "Lark" Feinstein

Advancements on JChess, and the first GUI Screenshot taken thus far.

Author Jason "Lark" Feinstein Date 08/15/2002 (11:30 am) Comment 0 comments

Plan for Jeff Ward

Making progress, losing jobs, getting into accidents, going back to school, going to Texas, and trying to find new and fun ways to make suggestive titles.

Author Jeff Ward Date 08/15/2002 (12:58 am) Comment 2 comments

Plan for Ryan "TankCoder" Showalter

Develop small games in python to get a feel for simple game development, after that, start work on a simple 3d game/s to develop experience in the OpenGL field.

Author Ryan "TankCoder" Showalter Date 08/14/2002 (2:23 pm) Comment 4 comments

Plan for Greg Findlay

GRAV is getting it's engine reving and I'm getting an animation doc together.

Author Greg Findlay Date 08/14/2002 (9:31 am) Comment 0 comments

Plan for Ben Cuthbert

If you try to fail and succeed, what have you done?

Author Ben Cuthbert Date 08/14/2002 (8:17 am) Comment 8 comments

Plan for David "RM" Michael

Paintball Net progress on a few fronts.

Author DavidRM Date 08/13/2002 (11:52 am) Comment 5 comments

Plan for Simon Meistininkas

Work continues on Supreme Paintball

Author Simon Meistininkas Date 08/12/2002 (7:37 pm) Comment 0 comments