Game Development Community

Amazing Frame Rate and MSPF w/ Next version of DNT

Every so often I take my current build and build a release build to test it, almost had an accident in my pants when I saw the FrameRate and Milli Seconds Per Frame rate...

Author Vince Gee Date 07/18/2013 (6:55 pm) Comment 11 comments

BLOG REMOVED

Well, I am even more pale than usual since I have been sitting here in my cave (office), building modular caves for T3D. Good news though, it's finally finished! Check it out....

Author Ron Kapaun Date 07/17/2013 (11:32 am) Comment 35 comments

500 FREE BVH FILES from Truebones

Here are 500 FREE BVH Files including 25 Royalty FREE Avatars. http://www.youtube.com/watch?v=s1jREX_31Ig Welcome to the Free 500 BVH from Truebones Motions

Author Joe McPeek Date 07/16/2013 (3:44 pm) Comment 1 comments

OneWorld for T3D MIT 3.0 is RELEASED! (Pictures)

The long awaited T3D Collaboration Tool, OneWorld has finally launched! Be the first to check out it's features.

Author Vince Gee Date 07/15/2013 (7:01 pm) Comment 13 comments

Game Looking Very Much Like A Game

*wheeze * wheeze * It's been a hectic old month, and that is of course, one month more than I had wanted. But now we have music, instructions ... which players will probably just ignore ... and a fair few other things. It's finally looking quite "game" like.

Author Steve Acaster Date 07/15/2013 (11:25 am) Comment 18 comments

Guess who's back...

Guess who's back ? Not Slim Shady, just me. Albeit truth be told I'm both slim (actually a fighting trim cut ;) and kinda shady, lol.

Author Nicolas Quijano Date 07/14/2013 (12:14 pm) Comment 5 comments

GarageGames Store Update!

The latest store updates including New Sci-Fi Warehouse Art Pack and the update to the 3D Action Adventure Kit for Torque 3D MIT compatibility.

Author Raymond Mitchell Date 07/12/2013 (4:02 pm) Comment 18 comments

BLOG REMOVED

I have not been as active lately and eventually I hope to explain what is taking up so much time. Either way, I have found time to experiment a bit more with an alternate method of Global Illumination using T3D. So, have a look and let me know what you think.

Author Ron Kapaun Date 07/12/2013 (12:48 pm) Comment 24 comments

The Perfect Engine

I want to define some of the design flaws I see and some remedies but mainly ideas to fix a lot of what could easily be fixed 'round these parts(neck of the woods, etc)

Author JD Date 07/12/2013 (9:20 am) Comment 11 comments

OneWorld Developers Blog.

This article goes over the challenges I encountered while building OneWorld. I also describe some of the more frustrating problems I encounter both in development as well as functionality.

Author Vince Gee Date 07/12/2013 (5:48 am) Comment 1 comments