THIS BLOG IS REMOVED BY THE AUTHOR. THANK YOU FOR VIEWING, SHARING AND DEBATING GAMES AND GAME DEVELOPMENT FOR NEARLY A DECADE.
Author Ron Kapaun Date 02/03/2014 (3:11 pm) Comment 25 comments
Hello everyone, today is my birthday. Why not to show this great community a new movie of the game Operation Moon? ... see more->
Author D Fasel Date 02/02/2014 (5:45 pm) Comment 7 comments
Well, since my wonderful web browser decided to die last night as I was typing this blog up, I'll have to start over. So, Here's a quick update regarding my next pack, the Advanced FPS Kit.
Author Robert Fritzen Date 01/30/2014 (9:02 am) Comment 10 comments
Ever wanted to walk the inside of the original Starship Enterprise NCC1701, in full immersive Virtual Reality? Read about how we did it.
Author Paul Weston Date 01/28/2014 (8:57 am) Comment 17 comments
Airship Dragoon Post-Mortem: Part 1 ... or ... I Made An Indie Game And All I Got Was 1D100 Sanity Points Loss: Part 1
Author Steve Acaster Date 01/24/2014 (1:36 pm) Comment 29 comments
Last month I unveiled a port of Torque2D which runs in web browsers via emscripten. Now I'm releasing the code.
Author James Urquhart Date 01/23/2014 (3:44 pm) Comment 11 comments
On The Road blog, Android support was on its way and we added Mike Lilligreen to the steering committee. After that, T2D progress went dark. Read on for the latest updates on Torque 2D, the 3.0 launch, steering committee, editors, and all the potentially great advancements that can occur in 2014. Read on for the latest updates on Torque 2D, the 3.0 launch, steering committee, editors, and all the potentially great advancements that can occur in 2014.
Author Michael Perry Date 01/23/2014 (3:14 pm) Comment 75 comments
This week I have been productive in several areas. While I haven't updated tons of code this week, I have expanded the horizons of the project dramatically. Since I recently reached a good 'resting point' in the project (before adding space environments), I decided to do 2 things this week: 1)Rest and 2)Plan.
Author Jesse Allen Date 01/23/2014 (11:42 am) Comment 3 comments
I want to make a game demo of a boss battle. I named the game Academy of Immortal Souls and the demo is one of the missions in the training simulator of the Academy.
Author Jose Salinas Date 01/22/2014 (8:27 am) Comment 7 comments
After long consideration, I've decided that I will release CGF under WLE Shared Source License, which is a custom WLE license with some restrictions.
Author Lukas Joergensen Date 01/21/2014 (6:49 am) Comment 14 comments









