Game Development Community

stars updated for T3D 3.5

This is an attempt to update an old TGE resource that displayed stars on top of the skybox, to work with current version of T3D.

Author Jeff Yaskus Date 02/22/2014 (8:11 pm) Comment 2 comments

Polygon picking for hexagonal tiles in T2D

Ever wanted to determine whether your mouse click was inside a particular polygon shape instead of just the OOBB/AABB? Here's how to do it!

Author Simon Love Date 02/22/2014 (10:40 am) Comment 13 comments

60 Tons - No Unit Tests

What does 60 Tons and StackOverFlow have in common? No Unit Tests! How do can you test without unit tests? Loyal users, that's how.

Author kcpdad Date 02/21/2014 (3:27 pm) Comment 2 comments

EveronWorlds Alpha Test Stage 1

EveronWorlds is finally in Alpha test. Long time coming, but I figured it was now or never. This is an accumulation of 10+ years work. I still really should try to find an artist.

Author John "Mythic" Henry Date 02/21/2014 (7:44 am) Comment 10 comments

Early Dawn of Ascension Work in Progress Game Development

WinterLeaf Entertainment is working on its MMORPG and is testing its Human Zone environment and character models. We have posted some screenshots of the in game development on www.dawnofascension.com

Author Tim Date 02/19/2014 (6:13 pm) Comment 28 comments

Torque2D iPad Game Editor

Edit your Torque2D scripts to create games on the go or just try out some new ideas. The app provides the Sandbox support as on the PC and Mac so that your code can easily be run on your computer.

Author Gary Myers Date 02/19/2014 (4:13 pm) Comment 3 comments

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Author none Date 02/17/2014 (10:17 am) Comment 40 comments

Torque3d.net being revamped

One day it's up, the next it's not-an omen for a good revamping *no not twilight you fools* Looking to get some opinions and recommendations.

Author JD Date 02/15/2014 (9:30 pm) Comment 7 comments

FPS Design Pack Now Released

The second part of my Advanced FPS Kit has been officially released to the public for purchase. Details regarding what's included and what's coming next are inside...

Author Robert Fritzen Date 02/14/2014 (10:32 am) Comment 4 comments

fxGuiSnooper Updated for T3D 3.0 MIT w/ AFX 2.0.

This updated code eliminates the playgui being re-drawn within the fxGuiSnooper control, when you mouse over or select an enemy/object with the mouse in AFX.

Author Paul Weston Date 02/12/2014 (12:23 pm) Comment 3 comments