I have 8 characters, environmental art and a design for a small strategy game all primed and ready to go. Only problem; I can't code worth a lick!
Author 000 Date 02/19/2012 (9:26 pm) Comment 12 comments
What started as a small project out of anger and the "need to do something" suddenly gets bigger and bigger. Monopoly Monster, the last two weeks GG contests' entry has just became A BIG THING and here's the way we intend to deal with it...
Author Frantisek Smrcka Date 02/19/2012 (8:18 am) Comment 6 comments
I'm trying to port the Skysphere,"stars" and other space sim related code from the TGE/A and OpenGL examples ... into a format that will work with T3D. All of the graphics related code has to be changed from OpenGL to T3D standard ... but it should be possible.
Author Jeff Yaskus Date 02/18/2012 (1:50 pm) Comment 21 comments
The winning team of this weeks contest will earn $159 in first party store credit for the best particle effect.
Author Geoff Beckstrom Date 02/17/2012 (2:04 pm) Comment 23 comments
In some cases the desktop-style touch system isn't what you want. This code adds iOS gesture recognition.
Author Paul Jan Date 02/17/2012 (1:17 pm) Comment 1 comments
The last 2 weeks i just did focus on the Demolition Pack 2. The theme will be "Garage" and a lot breakable models where fit this theme. I did a little movie, so you can get a idea, how the new package will look. Of course, it will have a Demo mission, like always in this kits.
Author D Fasel Date 02/17/2012 (12:01 pm) Comment 6 comments
Well it's about time. Read on and pick up your very own copy of the powerful Torque 3D AI solution. Also includes some useless garble about the game I'm somewhat building.
Author Bryce Date 02/16/2012 (11:04 pm) Comment 22 comments
This pack contains 4 unique star and space skycube maps in three resolutions! These skies are all ready with material.cs(for Torque 3D) scripts and .DMLs(for TGE)! Click to see some samples! PICTURE SIZE WARNING
Author none Date 02/15/2012 (3:50 pm) Comment 7 comments
Part of my work with attaching Python to T3D I brainstormed an idea: Create an object in the console that communicated directly with a Python object. Sounds simple? I don't think so!
Author Demolishun Date 02/15/2012 (1:42 am) Comment 0 comments
The owner with their video embedded as a comment to this blog with the most views at 12:59 PM PST Friday February 17th will win $159 in first party store credit.
Author Geoff Beckstrom Date 02/14/2012 (4:57 pm) Comment 35 comments







