Game Development Community

Plan for Adam Baratz

Started writing a walkthrough of some TGE code.

Author Adam Baratz Date 10/27/2001 (10:44 am) Comment 0 comments

Plan for Justin Mette

Myrmidon - Phase One, Week Eight

Author Justin Mette Date 10/27/2001 (9:40 am) Comment 0 comments

Plan for Rick Overman

I just posted a couple sample Torgue Game Engine documentation pages so that those of you who have not purchased the engine can take a peek at what we are offering in the way of documentation. (http:...

Author Rick Overman Date 10/25/2001 (3:06 pm) Comment 2 comments

Plan for Bruce McGlasson

The design document has entered it's sixth and final iteration. The programming team has given it the green light and I expect all features current in the design to make it to the final product. We are currently searching for 3D artists and character animators to round out our modeling department.

Author Scott McGlasson Date 10/24/2001 (6:24 pm) Comment 0 comments

Plan for Robert Blanchet Jr.

Completed a working skinnable button control.

Author Robert Blanchet Jr. Date 10/24/2001 (8:01 am) Comment 0 comments

Plan for Benedict Walmisley

Progess is being made, albeit slowly.

Author Benedict Walmisley Date 10/24/2001 (7:41 am) Comment 1 comments

Plan for Ian Wheat

Loads of web development done etc.

Author Ian Wheat Date 10/23/2001 (4:01 pm) Comment 0 comments

Plan for Lawrence Grant

This plan file is just to keep me on track with Blister!.

Author Lawrence Grant Date 10/22/2001 (5:20 am) Comment 0 comments

Plan for Bryan Norton

Expand the art of video game development through the visuals of entertainment design.

Author Bryan Norton Date 10/22/2001 (2:07 am) Comment 0 comments

Plan for Mark Frohnmayer

Well, I'm back in Europe... but this time only for a week and a half. I'll be giving a talk at the University of Abertay Dundee in Scotland on Tuesday about network programming in the Torque Engine. ...

Author Mark Frohnmayer Date 10/21/2001 (9:34 am) Comment 1 comments