Slowly but surely I am making progress on my terrain generation code. It took a while to understand which of the modern algorithms are generally employed for terrain creation.
Author Demolishun Date 09/03/2012 (6:07 pm) Comment 7 comments
Bugs fix, Enhancements and New features. It is a preview of the futur release of the "Game Alchemy Pack" for T3D. Part One, shows various small enhancements and the platform system which is implemented.
Author Jean-louis Amadi Date 09/02/2012 (10:03 pm) Comment 6 comments
It's been a few hectic weeks here at GarageGames and I haven't been able to work on my Innovation Friday project nearly as much as I had hoped. So for me, I've been innovating more on weeknights after 9pm then I have been on Fridays. But the good news is that I am making progress.
Author Eric Preisz Date 08/31/2012 (11:29 pm) Comment 12 comments
A dyed in the wool C++ programmer suddenly has to learn how to create apps and sites for the web. Hijinks ensue.
Author Scott Burns Date 08/31/2012 (1:58 pm) Comment 5 comments
My name is Kory Stanley and this will be my first blog here at the garagegames. This is blog is to give some background on us and to introduce our project Nightmare: Origins. My brother and I've been around garagegames since 2002 -2003 (the TGE days), and have move the project from Tge to TGEA, then from TGEA to T3D. Finally we got the project moving at a good pace!
Author James Stanley Date 08/31/2012 (8:00 am) Comment 7 comments
My name is Kory Stanley and this will be my first blog here at the garagegames. This is blog is to give some background on us and to introduce our project "Nightmare: Origins. My brother and I've been around garagegames since 2002 -2003 (the TGE days), and have move the project from Tge to TGEA, then from TGEA to T3D. Finally we got the project moving at a good pace!
Author Kory Imaginism Date 08/31/2012 (7:14 am) Comment 0 comments
I was a part of the Garage Games community back when it was in Eugene, OR and run by Jeff Tunnell. I was a web and windows application developer who aspired to developing games for a living.
Author Anton Bursch Date 08/31/2012 (3:26 am) Comment 3 comments
in shape editor u can add only 1 dsq file at once.but i have lots of dsq file.and a lot of model.so i was trying to make my work more easy.but was stuck in one problem.
Author Ahsan Muzaheed Date 08/30/2012 (11:51 am) Comment 3 comments
Insanity is repeating the same action, expecting a different result. Yet faith in a company I love and respect make me have complete confidence and trust that Garage Games will get this right and do right by there faithful community. I really do appreciate the current effort, but I feel Torque2D has been on the back-burner for way too long
Author Glenn Thomas Date 08/29/2012 (7:06 am) Comment 16 comments
I have been thinking long and hard about where I want to take the engine for my current project. I know there is a limit to the resources to make this happen. I don't have an infinite amount of time.
Author Demolishun Date 08/27/2012 (6:11 pm) Comment 7 comments








