Game design invokes such beautiful pain.
Author Shayne Guiliano Date 09/25/2002 (4:13 pm) Comment 0 comments
Well, my game is finished and its available to purchase. Where Im heading now.
Author Tim Newell Date 09/25/2002 (3:43 pm) Comment 11 comments
Author Bryan Walters Date 09/25/2002 (12:30 pm) Comment 3 comments
Pick your battles!
Author Phil Carlisle Date 09/25/2002 (5:06 am) Comment 10 comments
Author Adam Hay Date 09/24/2002 (3:51 pm) Comment 0 comments
Author Melv May Date 09/24/2002 (12:32 pm) Comment 14 comments
Non-Torque Development
Author Justin Brown Date 09/24/2002 (11:57 am) Comment 2 comments
I'll be at IndieGamesCon '02 as a speaker or a panelist, Trajectory is moving FAST now, and various other stuff...
Author Davis Ray Sickmon, Jr Date 09/24/2002 (9:42 am) Comment 0 comments
AI, I'm currently looking at real world low resource OO entities. In other words, You have a 3D world, I'm trying to create a library that will populate it with entities that have scripted objectives, that can interact and affect their surroundings.
Author Neil Dodsworth Date 09/24/2002 (6:27 am) Comment 0 comments


