Keeping the momentum going with our big Torque 3D open source announcement on Monday, I present to you the first draft of the steering committee's charter.
Author Dave Wyand Date 09/13/2012 (2:34 pm) Comment 57 comments
Come take a look at the review of Tower Wars as well as news about the upcoming announcement for T3D going Open Source on Daily PC Game Reviews
Author Gavin Date 09/11/2012 (7:32 pm) Comment 5 comments
Eleven years ago, The GarageGames founders did an incredibly innovative thing when they sold a full source game engine for $100. We are excited to continue in their footsteps by announcing that we will be releasing Torque 3D as the best open source game technology in the world. Once again, GarageGames will be changing game development.
Author Eric Preisz Date 09/10/2012 (9:05 am) Comment 159 comments
The big news coming out of GarageGames today is that Torque 3D will be going open source under the MIT license. In this blog, I will discuss the who, what and how of this huge announcement.
Author Dave Wyand Date 09/10/2012 (9:03 am) Comment 95 comments
After a little over a year and a half of research into generating terrain for video games I have come to the conclusion that height based terrains like T3D ,and virtually every other 3d game engine have, are simply out dated. As it turns out one game engine has a very well developed non-height based terrain system. The C4 game engine has a very good system based off marching cubes. However it is less than stellar with its multi-player capabilities.
Author Bill Vee Date 09/09/2012 (5:31 pm) Comment 15 comments
Fractals take a long time to process depending upon how many iterations you do. So of course I decided to explore putting processing of part of the fractal in a separate thread. Boy was I in for a surprise.
Author Demolishun Date 09/08/2012 (7:37 pm) Comment 8 comments
Hello, I whant show you a little bit of my developing of the last weeks. I just start a new project, name is Mech Z1. This is a Mech character model, for a new game i start. .......
Author D Fasel Date 09/08/2012 (8:46 am) Comment 3 comments
No, I am not calling someone a SciFi swear word. I just found out something really cool. It is really starting to weird me out!
Author Demolishun Date 09/06/2012 (10:19 pm) Comment 4 comments
Greetings everyone. It's another 2D blog day! When time allows, someone on the 2D team will post a blog or resource related to Torque 2D and/or iTorque 2D. This week I will be talking about a subject near and dear to my heart: documentation.
Author Michael Perry Date 09/06/2012 (9:22 am) Comment 40 comments
First a little history behind our Mech franchise..... In 2004, Max Gaming released its first game using Torque (Dark Horizons: Lore), followed by a singleplayer addon (Lore: Invasion in late 2004) It was received very well and over its 3 year course had hundreds of thousands of registered users and matches. The game was a IGF finalist in 2005, and spawned its own con (LoreCon) in the same year.
Author Tim Newell Date 09/04/2012 (3:37 pm) Comment 5 comments








