Our company is currently working on Role Play Half-Life but soon we will be branching out into new territory...
Author Andrew Wills Date 02/01/2002 (4:56 pm) Comment 1 comments
To join a game development team working in the OpenGL API on an adventure game.
Author Amythius Date 02/01/2002 (4:16 pm) Comment 1 comments
Title: Gates of Hell It will be a FPS/RPG, with a blending of the gameplay variants on the style of Deus Ex and the Rainbow Six series. The way your character progresses will be that he will become more and more efficient in using certain types of weapons the more he uses those same types of weapons, and/or items such as radar, radio, and first aid for helping himself cure his wounds and his allies wounds (ie.By using a M16 for a certain amount of time, his ability in recharging, aim and general use of the gun will become amplified, and will also allow him to make certain changes to the gun itself). It will not be a one shot death game, unless the circumstances call for it (ie. such as a direct shot to the head on a man without protection, or if the target is wearing some explosive device that will allow it to detonate with one direct shot), but if you do get shot in various areas of the body you will feel its effects (ie. to the arm, aim decreases, to the chest, running capacity decreases, the the feet, running and stability when you walk decreases, ecc.). If the damage done to your body exceeds a certain point, you will be required to heal it at some sort of hospital or by some sort of doctor, who will be able to cure it for you, even though the healing will not in most cases be immediate but will instead take up time. The game will run on a day/night time basis, and certain objectives must be accomplished in a certain amount of time (ie. maximum amount of time 6 days) in which in this time you will be able to do some reconnaissance and figure out a personal way to accomplish your objective if you have not had any help in doing so by your allies. I plan the game on being mission based, with a certain amount of freedom in directing the outcome of the missions. If you fail some of your objectives the game will not automatically end but will instead comport a change in the difficulty of the missions that will follow. In some cases of the game you will be accompanied by allies of your team, and hopefully, there will be some sort of a first person interactive story line, with third person cutscenes.
Author Roberto Spada Date 02/01/2002 (2:47 pm) Comment 1 comments
Author Michael J. Morgan Date 02/01/2002 (2:27 am) Comment 0 comments
3d Engine, Level Editor, Graphics, Extended Nipples ?
Author Chris Date 01/31/2002 (4:36 pm) Comment 4 comments
1.concepts (Easy)weapons/vehicles/hercs 2.Concept art (Easy) 3.custom Models (HARD) 4.Terrain Engine other parties engine (hard) 5.Throwing it all together (VERY! HARD!) Objective: Create a VAST Environment for at least 34 players to roam about in walkers tanks and turrets. All set into a future story line after the STARSIEGE takes place.
Author Tom Crouse Date 01/31/2002 (1:26 pm) Comment 1 comments
Mac is released!
Author David Chait Date 01/31/2002 (10:24 am) Comment 4 comments
To go back and live the real life of the hard core game developer(in the garage) and not this bureaucratic, big brother, dilbert way to make games.
Author TheMartian Date 01/30/2002 (7:37 pm) Comment 7 comments
Author Brian Hursey Date 01/30/2002 (5:47 pm) Comment 0 comments
Working with linux and doing some more "tutorials."
Author Tim Newell Date 01/30/2002 (5:16 pm) Comment 1 comments

