Game Development Community

Guns Guns Guns and Info on Guns Guns Guns and bullets too

Guns Guns Guns and Info on Guns Guns Guns ... and bullets too. And info on those bullets as well. Okay Mainly info, info about equipment, some of which are guns. And bullets too.

Author Steve Acaster Date 11/02/2012 (1:47 pm) Comment 14 comments

ProBones 8,000 BVH Pak. The Worlds Largest Mocap Library

New Features, *Over 8,000 professional high quality BVH motions. *Cross compatible skeletal structured definitions. *Over 20 FREE professional rigged avatars. *T-Pose Rigging Skeletons and MNM file for 3DMax. *Ability to convert all motions to Daz3D *Poser and SecondLife Compatible. *Bonus Motion Paks for Daz3D and Iclone Users. *FREE financing, 6 months or 0% interest. *FREE instructional videos via You-tube.

Author Joe McPeek Date 10/31/2012 (4:11 pm) Comment 0 comments

Announcing the Open Source Torque 3D Project Manager

Replacing the old Torque 3D Toolbox, the new Torque 3D Project Manager is based on the open source version of Qt and is now available for download from its own GitHub repository.

Author Dave Wyand Date 10/31/2012 (12:28 pm) Comment 10 comments

11 Dias a Ixtlan: Dia 8

Day 8, back on track, of building a level in 11 days. Implementation of player and vehicular AI, video footage navigating the level in a buggy and a jet...

Author Gibby Date 10/31/2012 (7:20 am) Comment 4 comments

GarageGames at DevLearn

GarageGames is Presenting at DevLearn As many of you know, Torque technologies have been popular in schools and in simulation training. As a reminder, Torque 3D 1.2 provides an extensive beginner tutorial for a 3D first person shooter. Here is the link.

Author Dexter Chow Date 10/30/2012 (10:22 am) Comment 0 comments

ESRB Introduces No-Cost Rating Service for Games and Apps

The Entertainment Software Rating Board (ESRB), the non-profit self-regulatory body for the video game industry, has introduced a streamlined, no-cost service for assigning ratings to all digitally delivered games and apps. ESRB also recently released a video announcement to digital-only game and app developers

Author Rebecca H Date 10/30/2012 (10:06 am) Comment 3 comments

My First Blog: Painting My Worlds Green

I've been working on an environmental project that has saved me loads of time in designing outdoor environments. This is a blog about that and, since its my first blog, a little about me.

Author JR Wilde Date 10/29/2012 (10:09 am) Comment 4 comments

11 Dias a Ixtlan: Tiempo Perdido

Lost time while building a T3D level in 11 days. Resolving issues with framerate and third-party assets

Author Gibby Date 10/29/2012 (7:09 am) Comment 7 comments

Character WIP - Star-date 2012 28 10

This is an update showing my current progress on my character in the Torque Game Engine, im using 3d Studio max 2012

Author Surge Date 10/28/2012 (4:47 pm) Comment 4 comments

Procedural Terrain networked

I really wish I had more time to work on this. After a couple of hours of work on this today I got most of the network code for the terrain done.

Author Bill Vee Date 10/28/2012 (12:03 pm) Comment 11 comments