Despite being painfully long and difficult, the one thing progress isn't is slow. Here are some of the initial bits as all of the processing is finally beginning to take a shape of some kind.
Author Jacob Dankovchik Date 08/01/2011 (4:56 am) Comment 3 comments
Multi-player RPG Turn and Event Based Networking for Torque Games Builder / Torque 2D with player and item tracking, character creator, inventory, battle system, world expansion.
Author Jules Date 07/29/2011 (2:02 am) Comment 13 comments
This is the official release blog for iTorque 2D v1.5 Preview 2. The second preview features a dramatically improved input system and multiple bug fixes.
Author Michael Perry Date 07/26/2011 (2:33 pm) Comment 22 comments
So I've been exploring the player object. It's very thorough that's for sure. I'm trying to see if i can piece together a reasonable Active battle and Melee features. It all leaves me to wonder if I could make my own movement scheme.
Author Kevin Mitchell Date 07/23/2011 (3:23 pm) Comment 10 comments
After months of hard work, I have finally finished my first game and have released it to the public. The game is free and you can download it from my website. Take a look at this blog for instructions on how to get the game.
Author Quentin Headen Date 07/22/2011 (8:54 pm) Comment 18 comments
This is the fourth part of the blog which describes the progress off my game. Unfortunately I have to split this up due to a very busy time schedule.
Author Richard Marrevee Date 07/22/2011 (2:21 pm) Comment 5 comments
The Torque Master Server was conceived and written because there were no other reliable graphic master servers for the Windows/Torque environment.
Author Kerry Enfinger Date 07/21/2011 (5:14 pm) Comment 20 comments
Another video, representing our surface terraforming and object construction. Just take a look, and you will understand that better, then i could describe.
Author Vladimir aka Bobik Date 07/21/2011 (4:34 am) Comment 8 comments
We get a lot of questions about what we are doing and when things are happening. As you may know, we weigh giving early information out that may not be final (or may change) with guidance on what we are planning. Here is an update that will give some helpful information.
Author Dexter Chow Date 07/19/2011 (5:07 pm) Comment 77 comments
WOMAN: The world you knew no longer exists. This is your home now until you have proven yourself otherwise. BOY: What? An indie game about saving a boy by connecting with his memories.
Author Christopher Figueroa Date 07/19/2011 (1:45 pm) Comment 3 comments









