Hey all, Been really busy but, wanted to give a quick update as to what is going on and launch another 10 for 10$ product. Thanks for reading.
Author Ron Kapaun Date 09/15/2013 (12:49 pm) Comment 10 comments
Here, I share my link to the official blog for my game, HandDrawn. This single-post blog will consist of a brief overview of the project as well as a somewhat outdated but still relevant video of some basic features.
Author Wol Date 09/14/2013 (7:04 pm) Comment 2 comments
Still on my old path, but decided to do a little startover and a little new concept. Also I try to come up with some idea for a community project or at least offer some open assets.
Author Duion Date 09/14/2013 (12:39 pm) Comment 4 comments
It was said that I need some screen shots before my project exists. Sum ergo cogitato sort of an affair. I have a philosophy of Naturalism in games. If something looks 'natural,' then it somehow feels 'right' to the player; even if the player can't quite place a finger on exactly why it feels more 'comfortable' or 'natural' even. The screen shots here are a fairly nice assortment of how natural-looking one can make this kit.
Author JR Wilde Date 09/13/2013 (10:59 am) Comment 6 comments
This is one tough nut I've been trying to crack for a while. You have no idea how complicated T3D's shape loading is.. NO IDEA!
Author Lukas Joergensen Date 09/09/2013 (12:36 pm) Comment 20 comments
After spending a lot of time getting it into a workable state, it's finally ready to go up for the community to buy.
Author Jeff Raab Date 09/09/2013 (8:25 am) Comment 19 comments
Pacifica is going to beta testers. As soon as I get the O.K. It will be released. Pacifica is weighing in at over 1 Gig. and is very maleable. As I take care of my site and Pacifica is under test, I'll be listing all it contains. For instance, all of the materials can be found and are categorized in the Material Editor. Each model has its own material-only textures are reused; this is for extra visual possibilities as you'll see.
Author JR Wilde Date 09/07/2013 (3:19 pm) Comment 7 comments
I thought I'd post a short blog on what's been going on in my little world. Some pitfalls and some windfalls. And a warning.
Author Dan Webb Date 09/06/2013 (6:28 pm) Comment 23 comments
Possible start for my "Orc Creation Kit".... So this might turn into something if there is enough want for it. After being part of the community her for the better part of a decade I have noticed that we have moved away from Kork the Orc, and more to the soldier model as the standard for the Torque Game Engine.
Author Bobby Leighton Date 09/06/2013 (12:36 pm) Comment 9 comments
Yes I can keep going, I want to make some substantial changes to how the IPS works, and clean up some old workarounds. This blog is a description of those workarounds and information about the update.
Author Lukas Joergensen Date 09/02/2013 (2:05 pm) Comment 7 comments






