Game Development Community

Plan for Bradley Crawford

Been a while, back on track

Author Bradley Crawford Date 06/16/2002 (3:49 am) Comment 3 comments

Deleted.

Deleted. I have removed this plan from the system. It is deleted.Deleted. I have removed this plan from the system. It is deleted.

Author Rat Carlson Date 06/16/2002 (1:35 am) Comment 3 comments

Plan for Harold "LabRat" Brown

I've been a bit quiet lately, recently I started a new project for the Torque community the results of which I just posted in the forums. But I'll include the information here as well. -----------...

Author Harold "LabRat" Brown Date 06/16/2002 (12:52 am) Comment 4 comments

Plan for Robert Blanchet Jr.

Havn't done this in awhile.

Author Robert Blanchet Jr. Date 06/15/2002 (5:15 pm) Comment 0 comments

Plan for Mychal McCabe

What's going on with Grav and the Badlands Games Team.

Author Mychal McCabe Date 06/14/2002 (11:47 am) Comment 0 comments

Plan for Ryan VanIderstine

I am working on the TubettiWorld project with Ken as a C++ and script developer. My background is principly business applications but it pretty much runs the gambit of easy to hard. One of the prim...

Author Ryan VanIderstine Date 06/14/2002 (10:49 am) Comment 3 comments

Plan for Preston Barnes

I plan on creating an original Resident Evil game called Undead Horrors.

Author Preston Barnes Date 06/13/2002 (5:19 pm) Comment 6 comments

Plan for Ash Matheson

First week of using Torque in teaching students how a game 'engine' is made. This promises to be an interesting endeavour.

Author Ash Matheson Date 06/12/2002 (8:32 pm) Comment 3 comments

Plan for Matthew Rogers

Wireless Multiplayer gaming network testing and proof of concept.

Author Matthew Rogers Date 06/12/2002 (2:43 pm) Comment 0 comments

Plan for Eric Lund

It's been a few weeks since I got Torque and I thought someone might be interested in what steps I took and accomplishments I made during this time.

Author Eric Lund Date 06/12/2002 (11:46 am) Comment 2 comments