Game Development Community

TorqueTerrains.com Update

Been offline for quite a while, a small update on where I am at the moment, and some new maps available for you guys to use

Author Andy Wright Date 01/14/2014 (5:21 pm) Comment 13 comments

Torque2D for Linux first release

After hearing about the buzz around SteamOS and how it would be nice to see Torque2D at least possible to run on those machines, I've created a branch for Linux support.

Author Frogger Date 01/12/2014 (12:23 am) Comment 21 comments

New lower price on Background Kits Vol 3 and 4

The background kits vol 3 and 4 are back for a limited time. These kits are a new lower price and will work with your TGB/T2D game for a background for platformers mainly or can be used for other types of backgrounds. Check it out...

Author Will Zettler Date 01/11/2014 (8:12 pm) Comment 3 comments

Natural environment KIT

Natural environment KIT,Includes 20 different styles of rock model appearance. 10 a few high-definition material. With Nrm_mini, Detail, speclmap. Purchasing and materials supplied salt vegetation model

Author Szzg007 Date 01/11/2014 (8:03 am) Comment 12 comments

My next project: CGF - Compilable Graph Format

Now that IPS is shaping up nicely, I'm looking at my next project, which so far seems to be a visual scripting language with a HLSL compiler for visual shader coding.

Author Lukas Joergensen Date 01/10/2014 (4:39 am) Comment 9 comments

Penny for your thoughts?

Over the holiday season I took some time to think about what I had accomplished and the direction I was going with game development. It was a bit painful in some ways, but it opened my eyes to new possibilities.

Author Demolishun Date 01/09/2014 (10:39 am) Comment 9 comments

Tile-Based Build/Exploration Game DevBlog 4

It has been 2 months today since I began this project as a theory in a forum post. Extraordinary progress has been made since my last update, and I have begun to dig deeper and deeper into the engine's various capabilities. During my time sifting through the source, studying GUI elements, and learning how to improve user interactivity I gained a great understanding of how to make the game GUI both interesting and functional.

Author Jesse Allen Date 01/09/2014 (9:01 am) Comment 3 comments

RPG Engine Addon

I'm not dead just yet. Took a while to break away from work to work on the issues GG found and to add one more feature I wanted before sending it back.

Author Kevin Mitchell Date 01/07/2014 (6:36 pm) Comment 15 comments

BLOG REMOVED

Yet another blog from Ron giving my personal opinion concerning indie game development and all that that implies. Read on or not. After all, it's only one guy's opinion.

Author Ron Kapaun Date 01/07/2014 (6:36 pm) Comment 30 comments

My Next Pack

So after quite a bit of time away from blog posts, it's time I break the silence and reveal what I've been working on to everyone!

Author Robert Fritzen Date 01/07/2014 (6:14 pm) Comment 8 comments