It's crunch time...
Author Eric Anderson Date 10/08/2002 (10:24 am) Comment 0 comments
Dynamics of a Learning Curve. Or, designing game concepts for fun and lack of profit. Announcing the Rules of the Road design.
Author Joshua Johnston Date 10/07/2002 (5:52 pm) Comment 0 comments
Write Games Corporations plans, to produce OUR game darkness falls. their is an upstart competitor developing a title called darkness falls and have called it to their attention. We then plan to design a console and open a publishing company
Author Jason Resch Date 10/07/2002 (4:17 pm) Comment 2 comments
Critical-Subterfuge: Arena
Author Adrian Wright Date 10/07/2002 (8:00 am) Comment 0 comments
Max Gaming Technologies (MGT), LLC currently is working on 2 projects. Our main project is Critical Subterfuge: Arena, which will be our first commercial release, the second project is torque related focusing on providing a backend framework for semi-persistent and persistent games. Our core team consists of 8 team members 2 programmers, 2 3d artists, 1 texture artist, 1 sound man, and 2 designers. MGT is also available for contract work.
Author Adrian Wright Date 10/07/2002 (7:51 am) Comment 0 comments
Bloob! beta is done!
Author Jeff Ward Date 10/06/2002 (11:28 pm) Comment 0 comments
Altered backstory a good deal.
Author Eli McClanahan Date 10/06/2002 (8:43 pm) Comment 0 comments
Trakers beta released and linux version happening
Author Daniel Neilsen Date 10/06/2002 (6:02 am) Comment 1 comments
Design Documents and Team Building
Author Charles Williams Date 10/02/2002 (10:38 pm) Comment 0 comments

