Game Development Community

Plan for Pat O

Implementation of a spatial database using the Torque SDK

Author Pat O Date 10/17/2002 (4:07 am) Comment 0 comments

Plan for John "Mythic" Henry

Online Only RolePlaying Game -- Genre Fantasy/Medieval

Author John "Mythic" Henry Date 10/17/2002 (12:11 am) Comment 0 comments

Plan for Gian Derivi-Castellanos

This plan includes the designer diary for the Torque Engine based project Chosen. For more information about Chosen http://www.garagegames.com/index.php?sec=mg&mod=project&page=view.project&qid=1556.

Author Gian Derivi-Castellanos Date 10/16/2002 (4:41 pm) Comment 0 comments

Plan for Jarrod Roberson

Redesign ShapeBase to be much more generic than it is now. Then redesign and reimplement all the "important" classes that extend ShapeBase now.

Author Jarrod Roberson Date 10/15/2002 (12:19 am) Comment 3 comments

Plan for Jerane Alleyne

"Man, I wish I were smarter..." - Yamcha, Dragon Ball

Author Jerane Alleyne Date 10/14/2002 (9:27 pm) Comment 0 comments

Plan for Grant McNeil

Easy tips for amature success.

Author Grant McNeil Date 10/14/2002 (4:41 pm) Comment 0 comments

Plan for Seth Willits

Learning and experimenting.

Author Seth Willits Date 10/13/2002 (11:46 pm) Comment 0 comments

TSRR Archive

[Oct 14, 2002] TSRR development starting back up again. What I am doing now doesn't have much to do with the torque engine, but in the long run it's going to help anyone out who has multiple...

Author Daniel "opcode" Arnold Date 10/13/2002 (11:03 pm) Comment 0 comments

Plan for Phil Carlisle

The Hand 2 Hand saga continues.

Author Phil Carlisle Date 10/13/2002 (2:17 pm) Comment 3 comments