Game Development Community

Plan for David Michael

Paintball Net moves forward, "skin modifiers" added to Torque.

Author DavidRM Date 07/16/2002 (5:11 pm) Comment 1 comments

Plan for Dominik Grabiec

I am currently deep in programming a smooth 3D Hex based terrain engine, its quite complex but once done it should kick ass. Also once I've mastered this "hex" thing I shall try to write an article ex...

Author Dominik Grabiec Date 07/15/2002 (9:02 pm) Comment 0 comments

Plan for Rick Gorman

I've started working on doing some tutorials in-house at GG as the beginning of my internship here. If all goes as planned, there shall be some great resources for new developers.

Author Rick Gorman Date 07/15/2002 (4:12 pm) Comment 0 comments

Plan for Aaron Haugh

Episode 23 Title: Mental Meltdown Master drive crashed and burned. Luckily I had all important stuff on the backup drive except for music and sounds. Reinstalling everything is pro...

Author Aggrippa Date 07/15/2002 (2:53 pm) Comment 0 comments

Plan for Owen Ashcroft

Particles, particles and more particles

Author Owen "WDA" Ashcroft Date 07/14/2002 (7:58 pm) Comment 9 comments

Plan for Marc DaCosta

To create an RPG and First Person Shooter that sheads new life on each genre and makers gamers rethink thier view on games within each genre.

Author Marc DaCosta Date 07/14/2002 (9:54 am) Comment 2 comments

Plan for Michael McGehee

Production of Technology Demo and design

Author Mike McGehee Date 07/14/2002 (5:10 am) Comment 0 comments

Plan for Allen Turner

I'm back in the biz

Author Allen Turner Date 07/11/2002 (9:12 pm) Comment 3 comments

Plan for Jason "Lark" Feinstein

After deliberating over what my next game should be, I've finally come up with the decision to make a chess game. It's a bit more complicated than [url=http://members.ij.net/jarrod/bingbong/bingbong2....

Author Jason "Lark" Feinstein Date 07/11/2002 (7:39 am) Comment 1 comments