We had quite a week since releasing the AutoPatcher. Between bugs found and fixed in the software and the store not allowing anyone to purchase AutoPatcher we've had it all. Fortunatly it should all be settled now,
Author Luis Rodrigues Date 03/21/2013 (5:55 pm) Comment 0 comments
Many of you know all about Torque 3D MIT and Torque 2D MIT, but over the past year GarageGames has stepped into new exciting areas. In this blog, I share with you some more about what we've been doing behind the scenes.
Author Eric Preisz Date 03/19/2013 (4:08 pm) Comment 15 comments
It's time again to share my latest endeavors into the pack world, with some updates to both the MAP and DWP that need to be shared.
Author Robert Fritzen Date 03/18/2013 (6:47 pm) Comment 6 comments
We've just released version 1.11 of Forester Pro which features an inbuilt leaf mesh editor designed to help you create optimized tree models. Forester Pro produces trees for Torque3D that import seamlessly into the world editor.
Author Matthew Genge Date 03/18/2013 (2:12 pm) Comment 12 comments
It is a while ago since my last Blog about this content pack. Time to show you the news. This kit content at moment more as 500 hour of work and i can see a light in the horizon... Edit: Add a picture of the new vehicle boat!
Author D Fasel Date 03/16/2013 (10:48 am) Comment 15 comments
Greetings everyone! It's time to talk about the 800 lbs gorilla in the room. It's no secret that Torque 2D is an awesome engine with a slick API, lots of examples, growing feature set, and amazing community. However, one of the main drawbacks is lack of visual editors. Let's see if we can change that.
Author Michael Perry Date 03/15/2013 (9:28 am) Comment 113 comments
WLE's AutoPatcher is a tool to help software developers distribute their products and keep their clients up to date at all times
Author Luis Rodrigues Date 03/15/2013 (5:39 am) Comment 4 comments
Just a note to let everyone know that the Cave Construction Pack will be free for everyone. This does not mean that the pack will be 'cheaply' made.
Author Ron Kapaun Date 03/15/2013 (12:22 am) Comment 15 comments
After a long break from all things Torque-related, I'm back and ready for action. Who wants toast? Or scones? Scones are my favourite.
Author Daniel Buckmaster Date 03/13/2013 (4:01 am) Comment 21 comments
Its been a good couple of weeks. bmGlyph (bmFont) support, and other fun stuff in the pipeline.
Author Paul Jan Date 03/12/2013 (10:13 pm) Comment 3 comments








