Every so often I take my current build and build a release build to test it, almost had an accident in my pants when I saw the FrameRate and Milli Seconds Per Frame rate...
Author Vince Gee Date 07/18/2013 (6:55 pm) Comment 11 comments
Well, I am even more pale than usual since I have been sitting here in my cave (office), building modular caves for T3D. Good news though, it's finally finished! Check it out....
Author Ron Kapaun Date 07/17/2013 (11:32 am) Comment 35 comments
Here are 500 FREE BVH Files including 25 Royalty FREE Avatars. http://www.youtube.com/watch?v=s1jREX_31Ig Welcome to the Free 500 BVH from Truebones Motions
Author Joe McPeek Date 07/16/2013 (3:44 pm) Comment 1 comments
The long awaited T3D Collaboration Tool, OneWorld has finally launched! Be the first to check out it's features.
Author Vince Gee Date 07/15/2013 (7:01 pm) Comment 13 comments
*wheeze * wheeze * It's been a hectic old month, and that is of course, one month more than I had wanted. But now we have music, instructions ... which players will probably just ignore ... and a fair few other things. It's finally looking quite "game" like.
Author Steve Acaster Date 07/15/2013 (11:25 am) Comment 18 comments
Guess who's back ? Not Slim Shady, just me. Albeit truth be told I'm both slim (actually a fighting trim cut ;) and kinda shady, lol.
Author Nicolas Quijano Date 07/14/2013 (12:14 pm) Comment 5 comments
The latest store updates including New Sci-Fi Warehouse Art Pack and the update to the 3D Action Adventure Kit for Torque 3D MIT compatibility.
Author Raymond Mitchell Date 07/12/2013 (4:02 pm) Comment 18 comments
I have not been as active lately and eventually I hope to explain what is taking up so much time. Either way, I have found time to experiment a bit more with an alternate method of Global Illumination using T3D. So, have a look and let me know what you think.
Author Ron Kapaun Date 07/12/2013 (12:48 pm) Comment 24 comments
I want to define some of the design flaws I see and some remedies but mainly ideas to fix a lot of what could easily be fixed 'round these parts(neck of the woods, etc)
Author JD Date 07/12/2013 (9:20 am) Comment 11 comments
This article goes over the challenges I encountered while building OneWorld. I also describe some of the more frustrating problems I encounter both in development as well as functionality.
Author Vince Gee Date 07/12/2013 (5:48 am) Comment 1 comments





