Game Development Community

Plan for Jesse Hires

just researching.

Author Jesse Hires Date 04/23/2002 (2:12 pm) Comment 0 comments

Plan for GEMA

Hello everyone...

Author Nermion Date 04/23/2002 (1:52 pm) Comment 3 comments

Plan for Tony Richards

My last plan, I said I was 50% done. Well, a hard drive crash later....

Author Tony Richards Date 04/23/2002 (12:04 pm) Comment 4 comments

Plan for Sebastian Uribe

Head of a small independant videogame studio in Buenos Aires, Argentina, Inmune Games (www.inmune.com.ar).

Author Sebastian Uribe Date 04/23/2002 (7:22 am) Comment 0 comments

Plan for Sander "Tweety" Mar

Mayor overhaul of the Brute Force Terrain Mapping article on Lone Wolves.

Author Sander "Tweety" Mar Date 04/22/2002 (2:21 pm) Comment 0 comments

Plan for Kurtis Seebaldt

I finished up Ogg Vorbis streaming and am thinking of other things to add to the audio engine.

Author Kurtis Seebaldt Date 04/22/2002 (2:13 pm) Comment 3 comments

Plan for Melv May

'Playing' with shaders at the moment, targetted at the fluid rendering system. Getting frustrated at the compatibility problems from this emerging technology with DX/OpenGL on various graphics chipsets. Kinda wondering if I should be spending my time tackling some more fundamental problems in Torque?

Author Melv May Date 04/22/2002 (1:16 pm) Comment 11 comments

Plan for Daniel Neilsen

This last week has been very interesting in terms of development of both my C++ abilties and my the Chaos Hunters project. I spent a lot of time this week going through the collision code, in res...

Author Daniel Neilsen Date 04/21/2002 (10:19 pm) Comment 4 comments

Plan for Matt

Litigation and computers and bears, oh my!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Author Matt W Date 04/21/2002 (3:27 pm) Comment 18 comments