Game Development Community

FAIL! Deadline ... What Is A Deadline?

It has been exactly 365 days x2 ... which equals ... er ... 2 and 2 is 5 ... erm ... er ... say about 2 years - exactly - to the day - that I started Project BADGER OF DOOM ... maybe it needs a better name :/

Author Steve Acaster Date 06/01/2013 (2:08 pm) Comment 14 comments

Behavioral Sciences

Out of the insane multitude of projects being chipped away at, one that's been of particular interest and drive for me the past week and a half has been a proper behavior system.

Author Jeff Raab Date 06/01/2013 (7:54 am) Comment 8 comments

Torque 3D 4.0 Roadmap, Development and You

Torque 3D was released under a MIT license on September 20, 2012. Today we announce the Steering Committee's roadmap for the next release of Torque 3D for the community to read and comment on.

Author Dave Wyand Date 05/31/2013 (11:38 am) Comment 22 comments

Deo is out! Full version and Demo are now available.

Liman3D is pleased to announce the release of Deo for PC. Now both Deo Full version and Demo are out! The ultimate 3D adventure platformer Deo comes with full controller support, translated in seven languages plus Soundtrack!

Author Ivan Mandzhukov Date 05/31/2013 (5:55 am) Comment 10 comments

GFX Vertex Lighting in T2D

As the first step to reaping the benefits of an OpenGL ES 2.0/GFX based rendering engine ported over to T2D, I've added a very basic lighting system.

Author Paul Jan Date 05/29/2013 (8:08 pm) Comment 11 comments

Konserian Highlands pack

I finally decided to officially release my Konserian Highlands artwork set, since I am heading into a little different direction now.

Author Duion Date 05/24/2013 (1:16 pm) Comment 15 comments

T2D MIT Community : Let's fix CompositeSprite together!

My time lately has been split between two projects. The first one was to fix CompositeSprite. The second one was to figure out how to organize the awesome T2D community into one unstoppable force. This blog post is about how we kill two birds with one stone.

Author Simon Love Date 05/21/2013 (2:18 pm) Comment 3 comments

Walkabout R1P3: updated for T3D 3.0

Yes, I finally realised a day ago that I should probably update the engine files included with Walkabout for T3D 3.0. So I did, and fixed some bugs.

Author Daniel Buckmaster Date 05/19/2013 (10:58 pm) Comment 13 comments

RPG Engine - Manual Beta & Player Class Modulation.

So finally i get some time to type up a manual, I'm not a writer or an English major... But I try to at least cover the things that I think that will help people use my pack more fluidly.

Author Kevin Mitchell Date 05/19/2013 (4:53 pm) Comment 2 comments

The Boys ... And Johnny Foreigner

We've had the Brits and now we've been modeling all the other factions. All 7 of them, with unarmoured and light armoured troops, with 4 LODs each, with 4 camouflage schemes for Stealth Armour. That's a lot of LODing ...

Author Steve Acaster Date 05/17/2013 (1:12 pm) Comment 11 comments