Cool we got a new engine version, and some aweful cool demos! All this let me think to make a new game. I will it call Proton, while developing. Maybe the name will change :) I try to make this game for 2 teams (2 player). It will contend vehicles and fighting. OK, letz see a movie about the first steps i did on Proton.
Author D Fasel Date 06/14/2011 (5:56 pm) Comment 3 comments
Hi My name is Rob, and I'm home music producer for 15 years now, mainly producing electronic music under name of "Paracyte" but I'm open for any genre and type of music. You can listen to my work on www.soundcloud.com/paracyte and if you like it give me a shout on killerswitch@hotmail.co.uk
Author Anonymous Date 06/14/2011 (8:42 am) Comment 3 comments
We're pleased to announce that our first title has been approved and is available for purchase on iTunes. The name is Recycle Hero (link: http://itunes.apple.com/us/app/recycle-hero/id441418942?mt=8&ls=1). We chose this game from our many concepts for simplicity and to allow us to experiment with many of the features that iT2D offers. This post is to share our experience in the entire process with the community.
Author Mladen Stambolija Date 06/13/2011 (11:25 am) Comment 10 comments
Development continues slowly - I decided to share some information about the sprite work in this game and the artist behind the work.
Author Luis Rodrigues Date 06/13/2011 (1:40 am) Comment 2 comments
What does it take to make a starter kit? A whole lot of work. In planning a starter kit, I had to decide what I wanted in the kit....
Author Mike Rowley Date 06/12/2011 (9:15 am) Comment 8 comments
Game State Engine - keeps track of object states in your multi-player game - such as buildings and items, with live or scheduled event based state changes - currently only 4 available (Destroy / Repair / Health & Physical).
Author Jules Date 06/11/2011 (2:32 am) Comment 9 comments
After vanishing from the scene (yet again) I've had time to do a lot of thinking and growing and have (also once again) come to a rather large decision on the direction of work and life in general.
Author Jacob Dankovchik Date 06/11/2011 (2:04 am) Comment 9 comments
As some of you may remember awhile ago I was in the process or Learning Polygon Modeling Mostly in Blender 3D and started to track my journey of it. Well I'm back again to talk about my journey of learning C++ thus far, or lack there of.
Author 'Sidikian' Date 06/10/2011 (12:32 am) Comment 4 comments
Game Ranking System update to support Torque 3D 1.1 final, B2 + B3 and legacy TGE, TGEA - including updated look, custom fields for any game type - not just for FPS games anymore! New documentation, examples and supporting artwork.
Author Jules Date 06/09/2011 (11:30 am) Comment 13 comments
Do you have a dream to make games for the AppStore? Have you wanted a GarageGames developer working side-by-side with you on a real, live game project? Now you can! Michael Perry is offering up his considerable skills to take you through creating a simple game using iTorque 2D...all in REAL TIME! That's right. You can be online with Mich as he takes you step-by-step through the development and deployment process of creating a simple game in iTorque 2D.
Author David Montgomery-Blake Date 06/09/2011 (10:36 am) Comment 52 comments









