We've just released Medusa Pro, a rock model creator. Medusa Pro can export models for Torque3D which import seamlessly into the world editor and include automatically generated LODs and collision meshes.
Author Matthew Genge Date 02/28/2014 (2:02 pm) Comment 12 comments
The long overdue expansion for the Tactical AI Kit, and I'm now introducing the brand new Weapon Pack! A fully-featured demo game is included.
Author Bryce Date 02/27/2014 (10:55 pm) Comment 43 comments
I didn't get anything done on the programming front . I did get a basic workflow for 2D art with 3D elements. Which consisted of putting textures on a plane and then adding simple collision. It took a little trial and error.
Author Britt Scott Date 02/26/2014 (11:11 pm) Comment 5 comments
Our metamorphosis over the past year is more about a change in how we make money than it is about a change of heart. The same people who were here are year ago are the same people that are here today.
Author Eric Preisz Date 02/25/2014 (4:22 pm) Comment 26 comments
Hey Everyone! If anyone has any doubts about Torque3D being a first-class, high quality engine, check out this LiveStream we did today with Beau Hindman of Massively: http://massively.joystiq.com/2014/02/24/the-stream-team-checking-out-villagers-and-heroes-new-client/ Old saying: Keep on truckin' should now be Keep on Torquein'! Damon
Author Damon Slye Date 02/24/2014 (6:27 pm) Comment 7 comments
A month has already passed since the announcement of the future crowdfunding to port T3D to other platforms. It has been a quiet time, but there are also some good news. BeamNG people have offered me to work with them in the port of T3D, i can now work full time to finish the work i've been doing so far.
Author Luis Anton Rebollo Date 02/24/2014 (4:03 pm) Comment 27 comments
So, as many of you are aware, the next portion of my pack the AFPSK, is going to be one of the two "big" highlights of the pack, the advanced radar gui control. After a few long weeks of battles with it, the pieces are finally coming together.
Author Robert Fritzen Date 02/24/2014 (12:51 pm) Comment 7 comments
In the final week before my kit hits the GG Store. I'm nervous and excited at the same time. I've worked on this thing since 2009 off and on losing code and sources from faulty HDDs and other miscellaneous unlucky mishaps but I'm finally here!
Author Kevin Mitchell Date 02/23/2014 (11:47 am) Comment 16 comments
This is a quick how-to on using Bag's Advanced Character Kit models with the latest Torque 3D version. It does not require any source edits and shows how to turn on/off the meshes with torque script.
Author Jeff Yaskus Date 02/23/2014 (2:34 am) Comment 6 comments
I've mainly when focusing on transitioning from using Unreal Tournament 3 to the Unreal Development Kit. Mostly just level design stuff and some scripting. Kismet is awesome for programming dummies like me! I hadn't done much with Torque in awhile, so I decided to jump back in.
Author Britt Scott Date 02/23/2014 (12:05 am) Comment 12 comments









