Game Development Community

Custom Terrain building, Audio and Model Services!

Hey everyone, if your looking for a custom terrain, model or Audio sound or pack, check this blog out about my work and what I can do for you and your project. I think you might like what you see (pictures of some of my work), enjoy!

Author Will Zettler Date 03/15/2014 (9:21 am) Comment 0 comments

Re-Spawn: He Had Blue Eyes

A new release is on the horizon and now we have gibs ... lots of gibs ... lots of bloody gibs. We also have some new fancy GUI ... but there are gibs.

Author Quinton Delpeche Date 03/14/2014 (10:53 am) Comment 13 comments

Game3D - what is new?

It was one year ago, I did the last update on the website. So I did break all my work to make a new site. Since 5 weeks I been working at a new game idea. I thought I will show you a bit of this...

Author D Fasel Date 03/12/2014 (10:43 pm) Comment 4 comments

Death From Above: Procedural Death Jam - Day 3&4

Death From Above: Procedural Death Jam - Day 3&4 Wherein the player is spawned above the battlefield in an Manned Assault Warhead, and upon impact is deployed in a Mech...

Author Gibby Date 03/11/2014 (7:32 pm) Comment 10 comments

Medusa Pro version 1.01 Released

Medusa Pro is a rock model generator for Torque3D. We've just released our first update for Medusa Pro which features a whole host of new UV mapping options, including several different projection techniques, adaptive face UV destretching and a full UV editor.

Author Matthew Genge Date 03/11/2014 (4:59 pm) Comment 23 comments

Testing out T2D for Android Dev Diary Part #2

Responding to Eric's shout at a challenge of testing the Android port for T2D. This blog will focus on creating a game and try it out on my Droid DNA.

Author JesseL Date 03/11/2014 (2:37 pm) Comment 3 comments

Lightstorm Studio Web site and Project Jupiter Video

Just writing to let you know Digital Lightstorm Game Studio is now up and running and also the Project Jupiter game video promo is on my Youtube Channel

Author Will Zettler Date 03/11/2014 (12:54 pm) Comment 3 comments

Procedural Death Jam - Day 2 and 3

Continuing progress on a procedural city using Torque3D and add-ons. This pahse includes scripting for procedural placement of buildings...

Author Gibby Date 03/10/2014 (7:04 pm) Comment 6 comments

Progress ... Eventually 7 Day RogueLike Challenge

There was a reason that I'd never done a gamejam thingymajig before and that was for the exact reasons I've encountered ... Too much to do in too little time and everything going wrong ... so ... just like normal indie dev then! ;)

Author Steve Acaster Date 03/10/2014 (4:54 pm) Comment 3 comments

Next Torque 3D Steering Committee and T3D 3.5.1

A brand new Torque 3D Steering Committee, and T3D 3.5.1 released! Continue reading to find out more...

Author Dave Wyand Date 03/10/2014 (3:20 pm) Comment 28 comments