This week i made a park house model for the kit. Also i did some models for the gasstation shop. By watching the fires, i got the idea, that it would been nice to have a exploding gas-tank. So all that new content let me work some times more as 12 hours a day.
Author D Fasel Date 02/24/2012 (1:30 pm) Comment 1 comments
I met with a local developer last night and it made me remember this post (from another site). I decided to update it a bit and add it here.
Author Eric Preisz Date 02/24/2012 (11:03 am) Comment 11 comments
The Torque 3D 1.2 Education Materials were originally released in November 2011 with the goal of assisting educators and workshop teachers with teaching from the Torque 3D FPS Tutorial.
Author Dexter Chow Date 02/24/2012 (10:25 am) Comment 2 comments
Two scripted particle effects using random positions, colors, spin and more to create a simple fireworks style display
Author Ray Delia Date 02/24/2012 (2:21 am) Comment 0 comments
This article explains the basic method used to provide hooks to DotNet so that DotNet can interact with Torque Natively, thus bypassing the Torque Console as much as possible.
Author Vince Gee Date 02/22/2012 (10:59 am) Comment 13 comments
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Author User Date 02/20/2012 (7:13 pm) Comment 8 comments
This is the 5th part of my blog about the development of my fantasy RPG - first person hacker called The Masters Eye. This blog is very vid-heavy
Author Richard Marrevee Date 02/20/2012 (1:03 pm) Comment 12 comments
It's been a long time since the last update of Guide Bot, but thanks to Deepscratch Guide Bot is ready (almost) for the use in T3D.
Author Yuri Dobronravin Date 02/20/2012 (8:40 am) Comment 7 comments
One of the songs I wrote for LittleBigPlanet 2 ('Victoria's Lab') was nominated for a NAViGaTR Award for Best Original Song from the National Academy of Video Game Testers and Reviewers.
Author Winifred Phillips Date 02/20/2012 (7:40 am) Comment 5 comments
The problems porting torquescript to csharp in regards to making CommandToClient and CommandToServer callable from C++, bypassing the console!
Author Vince Gee Date 02/19/2012 (10:03 pm) Comment 2 comments








