Game Development Community

UAISK Update and Video!

The Universal AI Starter Kit is bringing you T3D 1.1 compatibility and yet another new feature. Plus, we've got a new VIDEO - the South Pacific demo meets AI bots!

Author Twisted Jenius Date 06/09/2011 (9:16 am) Comment 17 comments

Deploying Indie Games

Whether it's a game or another kind of desktop application, deploying it to your users can be a pain if you can't afford to or don't want to pay the price for the high-end tools. There are alternatives, however. And there are pitfalls.

Author Konrad Kiss Date 06/09/2011 (6:33 am) Comment 27 comments

Warscale 94 - Expanding TGE capabilities with TCP+Java

I have always complained that Torque needed some access to HTTPs connections. Or just to anything else SSH. The problem is that integrating an SSH library in Torque was to say the least, painful and overkill. As usual the solution is so simple its just embarassing not having developed it before.

Author Guimo Date 06/08/2011 (7:36 pm) Comment 4 comments

T3D Newb Learning Log #2

This is probably more of a follow-up to the last blog post in this series, but here I want to discuss my game's heartbeat.

Author Ron Barbosa Date 06/07/2011 (3:58 pm) Comment 15 comments

Tactical AI Kit: Now Available for TGEA!

The powerful AI solution is ready for Torque Game Engine Advanced Users (1.7.1. and 1.8.2.). Download a copy for your engine today!

Author Bryce Date 06/07/2011 (12:19 am) Comment 1 comments

Ecstasy Updates - Kinect Support, and more.

The big news is: more or less stabilized Kinect support is now available in Ecstasy Motion. In addition, some long overdue GUI improvements have been made.

Author Chris Calef Date 06/06/2011 (3:57 pm) Comment 11 comments

Atomic City Adventures - the Case of the Black Dragon

Atomic City Adventures, the Case of the Black Dragon is an exciting, third person action adventure game set in a retro-sci-fi future, where you'll fly hoverbikes and flying jetbikes to battle villainous robots and vicious thugs!

Author Dusty Monk Date 06/06/2011 (8:18 am) Comment 20 comments

T3D Newb Learning Log #1

I'm going to make a concerted effort to learn T3D, and I'm hoping this blog will help me organize my thoughts, get some community help in fixing my thoughts, and hopefully serve as a guide to GG to see what's working about the docs and what might need a tune up.

Author Ron Barbosa Date 06/05/2011 (9:29 am) Comment 24 comments

Thursday update #04 - First bit of texture work on Javelin

Quick update on the texturing efforts on the new Metal Drift level 'Javelin'. The 'Bumper' is largely complete.

Author Weston Tracy Date 06/03/2011 (12:56 pm) Comment 7 comments

[One 12] Month 5

...Now lets break from features for a moment (all out!) and discuss the art direction! 99% hand painted! One might ask, "Why go this direction when you have a top of the line next-gen differed rendering engine? Isn't that just silly? Shouldn't you strive to make Crysis look old school? You're going to need more brown, yo!"...

Author Brian Mayberry Date 06/02/2011 (10:51 pm) Comment 6 comments