Game Development Community

T3D Components: A Community Purchase Post-Mortem

Looking back on the first(?) Garage Games Community Purchase campaign, what went right, and what went wrong, and want to do in the future

Author Jeff Raab Date 10/11/2013 (7:59 am) Comment 17 comments

Three reasons why Torque 3D needs components

Jeff Raab has implemented a component/entity system for T3D, and only needs $200 more to release it to us. With a handful of hours left in the campaign, let's make it happen!

Author Daniel Buckmaster Date 10/09/2013 (8:00 pm) Comment 19 comments

Fighting Galaxy ver.2.0 demo

My first torque3d game. I added some fighting elements into it to make it like a fighting game. The character can use origin weapons & melee attacks, sword...

Author Sgfreeman Date 10/08/2013 (3:30 pm) Comment 10 comments

Valkyria Chronicles Style Action-Tactics Template T3D MIT

Valkyria Chronicles style Action-Tactics gametype template for Torque3D MIT. I was going to put the word REDUX in the title but didn't have enough space.

Author Steve Acaster Date 10/07/2013 (4:52 pm) Comment 10 comments

Re-Spawn: Urgh ... They Got Me

Re-Spawn is a First Person Shooter game set in the near future. It has been inspired by classic games like Quake 3 Arena and Unreal Tournament. This game is currently still under development and we are getting ready to make a Public Alpha release. Please join us on the forums and keep up to date with the progress or join in on the discussions.

Author Quinton Delpeche Date 10/07/2013 (12:14 am) Comment 10 comments

Extended Functionality for GuiControls (Video's included)

The Advanced User Interface System is a collection of enhancements for the T3D control system, which improves the end-user experience of a game built on T3D. This System allows users to change UI settings dynamically, but also allows developers to specify which functionality they want exposed. The goal of this project was to provide a MMO interface feel for games built using it.

Author Vince Gee Date 10/05/2013 (7:13 pm) Comment 5 comments

BLOG REMOVED

Hey all! Nothing new to announce or anything like that. I just wanted to put some of my personal observations out there since I have changed perspective and focus.

Author Ron Kapaun Date 10/04/2013 (4:08 pm) Comment 25 comments

Box::Script developing.

Box :: Script is a script editor for Torque 3D and is in early stage of development (Alpha) and the expectation is to offer an alternative to existing editors.

Author Yue -Rookie Torque 3D- Date 10/04/2013 (10:31 am) Comment 16 comments

Pacifica: The Ocean Shores And Torque 3D V3

I can't believe it. Its finally done. Both version 2x and 3. I had no idea how much different the two are from each other. I personally would go for the 3x version. The global reflectance algorithm is substantially different There seems to be a more harmonious and subtle presentation all around. This could just be me of course; at first, I didn't even like this version ;)

Author JR Wilde Date 10/03/2013 (10:47 am) Comment 9 comments

the Master's Eye - Part VII Another deathline...

Has passed away...But there is light at the horizon. Soon, very soon there will be a playable demo of the first 2 missions available for download.

Author Richard Marrevee Date 09/30/2013 (6:35 am) Comment 5 comments