Game Development Community

Plan for Alexander Bierbrauer

the problem of the success...

Author Alexander Bierbrauer Date 11/04/2002 (12:23 am) Comment 0 comments

Plan for Danny Ngan

Fun weekend at the IGC!!!

Author Danny Ngan Date 11/03/2002 (11:22 pm) Comment 4 comments

Plan for Mz

Torque shading language Here's a quick shot of some improvements we're making for our game in progress,

Author Mz Date 11/03/2002 (10:55 am) Comment 1 comments

Plan for Spyros Thalassinos

I am currently working on an open source 2d engine. My ultimate purpose is of course to use it and create an rpg game. go to nexx0r.tripod.com to download my work so far.

Author Spyros Thalassinos Date 11/03/2002 (1:12 am) Comment 0 comments

Plan for Tim "Nilk" Hall

Been deeply considering, going to Full Sale, here in Central FL

Author Tim "Nilk" Hall Date 11/02/2002 (7:58 pm) Comment 1 comments

Plan for Alen Nunes

My plan is to develop and hopefully publish a game. So I will need all the help I can get.

Author Alen Nunes Date 11/02/2002 (5:00 pm) Comment 3 comments

Plan for LoGiK

YEAH! I just made a line algorithm for openGL! and it worked! Below is the algorithm. I need some help refining it though. Especially the if (x...) part. void DrawLine(float x1,float y1,float x2,fl...

Author LoGiK Date 11/02/2002 (12:21 pm) Comment 3 comments

Plan for Dominik Grabiec

w00t - Doing DirectInput is Easy :)

Author Dominik Grabiec Date 11/02/2002 (3:10 am) Comment 1 comments

Plan for Jeremy Nichols

Morlok Studios is looking to bring a new age to Mulitplayer FPS games. With so many games on the market today that are similar in stature, Morlok Studios will break the ice and bring TeamBased combat to it's fullest. Utilizing the torque engine to it's fullest we are confident that Lockdown: End Limit will be one of the great games to come from the Torque engine.

Author Jeremy Nichols Date 11/01/2002 (3:48 pm) Comment 2 comments