Game Development Community

Plan for Melv May

Had such an amazing time at IGC. A real privilage meeting the GG guys and so good to finally put those names to faces. I'm now collecting all the images with names on them so that I've always got ...

Author Melv May Date 11/08/2002 (11:24 am) Comment 3 comments

Plan for Mathew 'MonkeyHumanHybrid' Bland

Started a new mini project: A 3D shootemup similar in style to a souped up Space Harrier. So far I have modified the racing mod code to allow the buggy model to fly using the Tribes 2 flying vehic...

Author Mathew 'MonkeyHumanHybrid' Bland Date 11/08/2002 (8:23 am) Comment 0 comments

Plan for Joe Maruschak

IGC was a blast!

Author Joe Maruschak Date 11/08/2002 (7:29 am) Comment 2 comments

Plan for Adrian (xavier)

Level Design, & 3D Art Design. Unrealed 2.0,2.6 or 3.0 3DsMax 4, Worldcraft, gmax, Quark, torque, Mofoed, serious, etc...

Author Adrian (xavier) Date 11/07/2002 (6:43 am) Comment 2 comments

Plan for Patrick Parkins

My plan for the next 6 months is to become a sufficient C++ programmer and greatly improve my math skills so I can finnaly get to some game programming.

Author Patrick Parkins Date 11/07/2002 (3:20 am) Comment 0 comments

Plan for J. Donavan Stanley

[url=www.gorpe.com]The GORPE project[/url] gets underway.

Author J. Donavan Stanley Date 11/07/2002 (3:01 am) Comment 2 comments

Plan for Matthew Franklin

Alright, now that I've caught up (sort of) after being in Oregon all weekend, I'll see if I can write up the notes from a couple sessions I attended at IndieGamesCon. Expect to see some notes from a ...

Author Matthew Franklin Date 11/06/2002 (4:20 pm) Comment 2 comments

Plan for Justin Mette

IndieGamesCon 2002

Author Justin Mette Date 11/06/2002 (7:15 am) Comment 6 comments

Plan for Paul Hutson

Over the next year I intend to continue the development of the game '[url=www.Adellion.com]Adellion[/url]'. EDIT New Screenshots at Adellion.com from within the Torque Engine

Author Paul Hutson Date 11/06/2002 (2:13 am) Comment 0 comments