Game Development Community

Plan for Daniel 'Dufus' Rogers

My current plan is to get through the night intact, I have a martial arts tournament on and and very very nervous as i always am before things like that... Regarding game work, i have just figured ...

Author Daniel 'Dufus' Rogers Date 12/07/2001 (8:15 pm) Comment 0 comments

Plan for Chris Bowden

A little over a week to go, and still a fair portion of art assests to be done. The machinist skin has been completed, though if time permits I'll revisit it and touch it up. The soldier skin (for... ...

Author Chris Bowden Date 12/07/2001 (7:52 pm) Comment 0 comments

Plan for Peter Riley Osborne

Website Redesign, Art, Icons, Peter Gabriel

Author Peter Riley Osborne Date 12/05/2001 (1:38 pm) Comment 2 comments

Plan for Antony Iorio

Currently evolving neural networks for robot soccer simulation. Primary research is concerned with co-evolution and multi-objective optimisation. Working towards my Phd.

Author Antony Iorio Date 12/05/2001 (3:03 am) Comment 2 comments

Plan for Mark Frohnmayer

New mission editor feature - Terrain Texture Painter (selectable from the Window menu). This allows you to see graphically which textures are applied to the current terrain, change, add and paint tex...

Author Mark Frohnmayer Date 12/04/2001 (1:48 pm) Comment 2 comments

Plan for Justin Mette

Myrmidon - Phase Two, Week Four

Author Justin Mette Date 12/04/2001 (9:01 am) Comment 2 comments

Plan for Benedict Walmisley

Work continues on Corporate Engines - slowly.

Author Benedict Walmisley Date 12/04/2001 (3:43 am) Comment 1 comments

Plan for Greg Findlay

Starting up with Badlands...

Author Greg Findlay Date 12/03/2001 (11:37 pm) Comment 0 comments