Game Development Community

Plan for Jomafoos

1st person shooters

Author jomafoos Date 08/17/2002 (11:07 am) Comment 1 comments

Plan for Frank Bignone

Dog of Prey news and our latest dev

Author Frank Bignone Date 08/17/2002 (9:55 am) Comment 1 comments

Plan for Chuck Carter

Our plan is to build games that do not use violence to create excitment and game play. By using innovative ideas for a new kind of adventure game that compels the player forward and into the story - in a way that is action packed and thoughtful. An oxymoron to be sure.

Author Chuck Carter Date 08/16/2002 (3:41 pm) Comment 0 comments

Plan for Simon Meistininkas

Renders of an Autococker from Supreme Paintball

Author Simon Meistininkas Date 08/15/2002 (11:39 pm) Comment 3 comments

Plan for James "Corvidae" Williams

On breakable semi-realistic glass in Torque

Author James \"Corvidae\" Williams Date 08/15/2002 (9:08 pm) Comment 3 comments

Plan for Jason "Lark" Feinstein

Advancements on JChess, and the first GUI Screenshot taken thus far.

Author Jason "Lark" Feinstein Date 08/15/2002 (11:30 am) Comment 0 comments

Plan for Jeff Ward

Making progress, losing jobs, getting into accidents, going back to school, going to Texas, and trying to find new and fun ways to make suggestive titles.

Author Jeff Ward Date 08/15/2002 (12:58 am) Comment 2 comments

Plan for Ryan "TankCoder" Showalter

Develop small games in python to get a feel for simple game development, after that, start work on a simple 3d game/s to develop experience in the OpenGL field.

Author Ryan "TankCoder" Showalter Date 08/14/2002 (2:23 pm) Comment 4 comments

Plan for Greg Findlay

GRAV is getting it's engine reving and I'm getting an animation doc together.

Author Greg Findlay Date 08/14/2002 (9:31 am) Comment 0 comments

Plan for Ben Cuthbert

If you try to fail and succeed, what have you done?

Author Ben Cuthbert Date 08/14/2002 (8:17 am) Comment 8 comments