Dog of Prey news and our latest dev
Author Frank Bignone Date 08/17/2002 (9:55 am) Comment 1 comments
Our plan is to build games that do not use violence to create excitment and game play. By using innovative ideas for a new kind of adventure game that compels the player forward and into the story - in a way that is action packed and thoughtful. An oxymoron to be sure.
Author Chuck Carter Date 08/16/2002 (3:41 pm) Comment 0 comments
Renders of an Autococker from Supreme Paintball
Author Simon Meistininkas Date 08/15/2002 (11:39 pm) Comment 3 comments
On breakable semi-realistic glass in Torque
Author James \"Corvidae\" Williams Date 08/15/2002 (9:08 pm) Comment 3 comments
Advancements on JChess, and the first GUI Screenshot taken thus far.
Author Jason "Lark" Feinstein Date 08/15/2002 (11:30 am) Comment 0 comments
Making progress, losing jobs, getting into accidents, going back to school, going to Texas, and trying to find new and fun ways to make suggestive titles.
Author Jeff Ward Date 08/15/2002 (12:58 am) Comment 2 comments
Develop small games in python to get a feel for simple game development, after that, start work on a simple 3d game/s to develop experience in the OpenGL field.
Author Ryan "TankCoder" Showalter Date 08/14/2002 (2:23 pm) Comment 4 comments
GRAV is getting it's engine reving and I'm getting an animation doc together.
Author Greg Findlay Date 08/14/2002 (9:31 am) Comment 0 comments
If you try to fail and succeed, what have you done?
Author Ben Cuthbert Date 08/14/2002 (8:17 am) Comment 8 comments

