Game Development Community

Plan for Jay Moore

GG Marketing Guy, Evangelist, Buzz Man...I don't care what you call me just call me. My singular focus is to build the visiblity and success of GarageGames.

Author Jay Moore Date 08/20/2002 (9:29 am) Comment 2 comments

Plan for Geneses Exodus

I load models, with a premade texture (that is blank) into 3d studio max and paint the model how I think it should look, based off of a concept art depiction I am given. Then when I complete it, in decently high detail, it is sent off to others for finalization.

Author Geneses Exodus Date 08/19/2002 (8:49 pm) Comment 1 comments

Plan for Rhonda Smith

Progress is good, even when it's slow progress. Actually, I don't have the expirience in game development to know how our progress measures up against other peoples...but I think we are doing pretty ...

Author Rhonda Smith Date 08/19/2002 (2:03 pm) Comment 2 comments

Plan for Jerane Alleyne

"More work?!?!" - peasant from Warcraft 2

Author Jerane Alleyne Date 08/19/2002 (8:39 am) Comment 5 comments

Plan for Pascal "decoy" Bos

No work, No Realm Wars, No comp. I need vacation.

Author Pascal Bos Date 08/19/2002 (8:16 am) Comment 9 comments

Plan for Dave Bacher

It's been a while since I updated my plan, so here goes. I again have a small amount of time to devote to Torque. I currently have (briefly) discontinued work on the options system to write functi...

Author Dave Bacher Date 08/18/2002 (7:39 am) Comment 0 comments

Plan for Bryan Buschmann

The end of the world is not an interesting story!

Author Bryan Buschmann Date 08/18/2002 (1:39 am) Comment 4 comments

Plan for Joshua Johnston

Initial map sketches and design begun.

Author Joshua Johnston Date 08/17/2002 (5:31 pm) Comment 0 comments